Jay's Internet Log

Tag: Resident Evil

1000/1000 Club

by on Dec.14, 2015, under Gaming, General

[UPDATE] – I seem to consistently update this post, so I will place the newest update in red from now on.  Carry on.

People on the GameFAQS boards constantly tell everyone else when they’ve completed the board’s game 100% with the maximum 1000 gamerpoints per game.  I thought I’d start my own little section here for this since, well, this is my site and I can do whatever I want really.  So here goes!

Call of Duty 4 – 1000/1000 on 1-21-2008

This game, as some of you know, has become one of my favorite alltime games, not for the single player but for the multiplayer.  At this writing, I’ve amassed over 500 hours on online play.  Achievements however were only awarded for the single player campaign, and some of the harder ones were REALLY hard.  I would have to say that beating “One Shot One Kill” and “No Fighting in the War Room” on Veteran dificulty caused me the most mental anguish.  The last level, “Mile High Club”, though fun on Normal difficulty, became a nightmare on Veteran, though it felt SO good to complete it, knowing that all that was left to do in order to 100% the game was find a few tapes and destory a lot of televisions 🙂

Fallout 3 – 1000/1000 on 12-15-2008

If you’ve read anything on this site about Fallout 3, you know that I’ve really enjoyed it.  From being a game that I told myself I would never get to being one that I will probably never forget, Fallout 3 is a complete masterpiece, and I’m sad that the story is over.  It took me about 75 hours to 100% it and the entire time was like a wild rollercoaster ride.  I won’t spoil the ending here, but it was pretty sweet.  Bethesda is releasing some DLC for this game which I will most definitely pick up, as it is one of the most engaging games I’ve ever played.
[UPDATE – 1-29-2009 – 1100/1100 now after Operation Anchorage DLC]
[UPDATE – 3-27-2009 – 1200/1200 now after The Pitt DLC]
[UPDATE – 5-20-2009 – 1350/1350 now after Broken Steel DLC]
[UPDATE – 7-6-2009 – 1450/1450 now after Point Lookout DLC]
[UPDATE – 8-11-2009 – 1550/1550 now after Mothership Zeta DLC]
Since Bethesda has not announced any further DLC for this masterpiece, I am taking this as the end for me. If they do decide to release more, I will pick it up, but if they don’t, then the ride was a great one and I will look forward to the next game in this series. Fallout 3 is easily one of the best experiences in gaming that I’ve ever had, took up 1497 save files, and lasted me well over 120 hours.

Tales of Vesperia – 1000/1000 on 12-28-2008

This has been months in the making and I can finally say that I have completed this masterpiece.  The “Tales of” series is huge in Japan and I have played two of the games in the series: Tales of Symphonia on the Gamecube, and now Tales of Vesperia on the 360.  These games are traditional Japanese Role Playing Games, meaning the style is very anime and the characters have a lot of personality.  They also implement a crazy live action battle system, which make them a complete joy to play.  Anyways, I played through Tales of Vesperia from launch day until I beat the game about a month later, totaling about 95 hours.  I then immediately started over again, and played through it again to tie up all loose ends and basically get everything in the game, which took another 50-60 hours.  The last two achievements would require a third playthrough, one for finishing the first chapter at a very low level, and another for finishing the game within 15 hours.  All in all, I finished this playthrough in 9:37:31, ranked 791 on the leaderboards for time, and the entire playtime for me is about 173 hours.  I have done everything there is to do in this game, probably a few times, and all I can say is that it is by far the best JRPG I’ve ever played and I’m really looking forward to Namco’s next installment of this great series.  Tales of Vesperia is an epic, long journey that is worth playing for anyone who either likes the series or the genre in the slightest bit.

Fable II – 1100/1100 on 1-25-2009

I consider this to actually be 1300/1300 as I have fully completed the Fable II Pub Games as well. Fable II was a game that I have owned for many months, but stopped playing almost immediately as it was horribly bugged and people were complaining that their games glitched out and got wrecked. This scared me, so I played Fallout 3 instead. A few weeks back, Fable II was patched so I started playing it again. It is a blast to play and is very relaxing. Albion has a very medieval feel to it and you can basically do whatever you want, whenever you want. As far as achievements go, this game has them brilliantly placed. There are only a handful of story-based achievements, and Fable II focuses more on craziness when it comes to them. There’s one for kicking a chicken. There’s one for killing a rabbit. There’s one for shooting the weapons out of an enemy and then hitting him with a headshot. There are so many weird achievements. Some of them require you meeting people online and trading items with them. This can be tedious, but I met some nice people that way. I bought the Knothole Island expansion pack, which honestly only takes about an hour or two to complete, so $10 might be a bit high for it, but I really enjoyed it and the new weapons that it adds. It also adds another 100 to the score, so that’s why this one is more than 1000. I’m not really “done” with this game as there are other things that need to be done in it, but for some reason, there aren’t any achievements for them. I think it would have been cool to have an achievement for opening all of the demon doors for example. Overall, this is an excellent game if you don’t run into a crazy bug along the way!
[UPDATE – 6-4-2009 – 1350/1350 now after See the Future DLC]

Resident Evil 5 – 1000/1000 on 4-1-2009

I had been looking forward to Resident Evil 5 for a few years now, and told myself that I would be taking the release day off of work when it was announced last summer. More on that can be read here but this update is to discuss the game after full completion. That is to say the story mode of the game. Resident Evil titles seem to consistently change with each incarnation, and fans seem to always have some sort of problem with that. I’ve learned to take it as Capcom gives it and enjoy what they’ve created. Resident Evil 5 is without a doubt my favorite in the series, seconded only to the genre-changing Resident Evil 4. The addition of co-op to 5 worried me as so many game publishers are just trying to slap on the words “co-op” as marketing strategies, but when realized, they don’t add anything or are completely one-sided towards the host. I don’t think that Capcom could have done any better with their implementation of co-op, and in this game playing with someone else over XBL trumps the single player in every single way. Finishing this title to 100% took just over 43 hours, making it one of the shorter games I’ve played to get every achievement in. It is truly a masterpiece and I am now going to tackle The Mercenaries, an arcade-like minigame of sorts that is packaged with Resident Evil titles. In a few weeks, Capcom will be releasing an online versus mode based on The Mercenaries, so it’s time to train!

Lost: Via Domus – 1000/1000 on 6-28-2009
Lost: Via Domus I’ve been trying to think about how to put this back when I was still playing the game and knowing that I’d be writing a little blurb about it eventually for all of probably 3 people to see, but this is easily one of the worst games I’ve ever played. For anyone who knows me well enough, you know that I adore the show Lost. It’s my favorite television show that is on television now, and may be of all time. I’m thinking about The A-Team here, but I kind of put them in two totally different categories, so we’ll just ignore that. When Lost: Via Domus was announced and released, it got pretty bad reviews, and I passed over it thinking that it probably wasn’t worth $60….and it isn’t. I found this game a few months back for $10 at Best Buy and figured that I couldn’t really go wrong. I think I got a so-so deal on it. Anyways, when you boot up the game, you first see a Ubisoft logo. If I had read the box and saw that it was a Ubisoft game, I might have just left it be, as I am terribly upset with them and what they did to the Prince of Persia a few years back. But I didn’t see that logo and bought the game anyways. You play the game as a guy who was on Oceanic 815 and crashed with everyone else, but you don’t have any memory. You look almost exactly like Jacob’s nemesis from the Season 5 finale, which I find very strange, and I look forward to seeing if others feel the same way about this. It’s just uncanny how similar you look to him. As you “play” this game which consists of you walking around the beach talking to horribly created versions of the cast, being chased around the jungle by the smoke monster, doing stupid fuse puzzles that make no sense whatsoever, and recovering your memory via looping scenarios where you need to take pictures of things, I realized that I might have enjoyed it more if I wasn’t a Lost fan. I’m kind of on the fence about this one. If I wasn’t a Lost fan, I wouldn’t be so critical about the modeling or voice acting, though John Locke repeating “I’m over in the Banyan Trees” and “Hey, Look at me in the Banyan Trees” over and over again was actually funny, but the funny part was when he said “Banyan Trees”. I don’t know. I’m weird. Hurley, believe it or not, it even fatter in this game. The controls are very loose, and your actions seem to make you float around. You can trade fruit and stuff that you pick up for lanterns and guns, etc, but you only need to really shoot 1 or 2 people, so you never ever need a clip, though they seem to have lots to trade. What sucks even more is that in the end, all your stuff is taken from you, so it’s all pretty useless. They should have just given you what you need when you need it, but then this game would have been even shorter probably. It only took me about 2-4 hours to complete in its entirety, but it seemed like a chore. Would I rather deal with this mess or play CoD4? I had to force myself to finish this game so that I could delete it from my hard drive. One thing that I can say positively about this game is that I didn’t run into any game breaking bugs. That’s a nice thing, but there are some annoyances. One level starts out with you having to run away from the smoke monster, jumping over trees and running across wooden planks, but if you trip up then the smoke monster gets you. That’s not the bad part though. The bad part is that the game is set up episodically, so when you die, which you will a few times, you have to go through the whole 30 second long “Previously on Lost” crap. Argh! Anyways, Lost: Via Domus can’t be recommended by me. If you like Lost, and can get it for cheap (or borrow it from me), then check it out, but don’t expect much.

Call of Duty: Modern Warfare 2 – 1000/1000 on 12-13-2009

Well, it took me much less time than I thought it would to get 1000 gamerscore points in Modern Warfare 2.  I think a lot of it has to do with the fact that this game is easier and less annoying/time consuming as its predecessor, and I had a great partner in Glenn for all of the co-op missions.  Glenn and I had a really fun time playing through the Spec-Ops missions, and we’re looking forward to more of them via DLC.  The story in this game is not as emotional or as good as it was in Call of Duty 4, and it definitely does not wrap up with a satisfying conclusion, but I believe that this is done on purpose, so that in a few years, we’ll see Modern Warfare 3.  It is also very difficult to follow.  Being a self-proclaimed expert in this series’ storyline (I played through the CoD4 story four or five times and know it by heart), I was confused most of the way through this game.  The writers don’t really like setting the story up beforehand, but rather just drop you into the middle of it, and your squad mates seem to tell the story around you.  The problem with this is that while they are talking, you’re being barraged by bullets and explosions, so your mind isn’t really paying attention to what they are trying to say.  It’s a small gripe about an otherwise excellent piece of work.  All in all, Infinity Ward made another masterpiece with this game, and now all that’s left is multiplayer!!

Assassin’s Creed II – 1000/1000 on 1-18-2010

I was very skeptical about Assassin’s Creed II.  I wrote up about that in my Initial Impressions, and now that I’ve completed the game in its entirety (for now) I have to say that I have much more faith in Ubisoft.  I’m still a bit uneasy about the Prince of Persia series, but now that I’ve completed Assassin’s Creed II, I might give that series another try when it releases a new entry this summer.  Assassin’s Creed II did so many things right.  The graphics are amazing, the story is deep though a bit confusing at times, and the sound is simple extraordinary.  This was a game that I played both with and without the A40’s, and when playing without them, I lost out on some subtle details such as birds chirping in the background.  These things make up the feeling that is Assassin’s Creed II.  I absolutely love how you’re given a walled-in city that is in terrible disarray, and asked to upgrade it by donating your money.  Over time, you see new structures going up and more people flocking towards this city, earning you more money to build it up more.  It has a very medieval feel to it and I just loved it.  After completing the story, I went hunting for feathers; a remedial task in most games, but it is something that I really enjoy.  I have so much fun doing this and the world that the designers created is nothing short of fantastic.  There is only a single missable achievement (Flyswatter) in this game, but I’ve read that in upcoming DLC it will again become attainable.  Overall the achievements were on the easy side, and I almost wish that some of them were integrated better.  Finishing ALL of the races would have been more of an achievement than just finishing a single, easy one.  As I said in my previous segment about this game, I was mostly interested in the Venetian portions of the game, and they really did not disappoint.  Venice isn’t just created to look like you’re in Venice.  It’s created in the same layout as the islands, with the main Grand Canal bridges intact, St. Mark’s Square is nearly identical to the real thing, and even the market is in the correct location on the eastern side of the Rialto Bridge.  One of the funniest moments in the game for me was when I overheard a public speaker informing the public not to eat fish that came out of the canals.  The only thing that made me cringe about playing a game set in Venice is when I would accidentally jump in the wrong direction and dive into a canal.  When I lived in Venice, I worked on a project to drastically change the way the Venetian sewerage system works, so that may help you understand why I have reservations on jumping into the canals.  🙂


Bulletstorm – 1000/1000 on 3-6-2011

Today, Bulletstorm joins my list of fully completed games.  This is a game that exceeded all of my expectations, many of which were set very high.  The story is fun adn hysterical, the time trial mode (Echoes) is challenging and great to compare scores against friends, and the co-op multiplayer mode (Anarchy) is a blast to play with friends.  As far as achievements go, only a few require other people, and most are easily doable.  Red Barrels was difficult for me to get, and a few chapters on Very Hard difficulty were a pain (I’m looking at you 7-1), but overall it wasn’t terribly hard to fully complete.  This is a spectacular game for adults, and I whole-heartedly recommend it.


Portal 2 – 1000/1000 on 4-28-2011

When I first heard that Valve was creating Portal 2, one of the first thoughts in my head was “What kind of crazy achievements will this game have?”.  I was also worried about the length of the game.  Portal 1 took all of 2 hours to fully complete the story, so could Valve create a game that people would and should pay a full $60 for?  The story portion of Portal 2 took just over 9 hours to complete, without a single moment of boredom.  The co-op portion took about half that to complete, but I’ve since played it through two to three times.  The achievements range from smashing 11 TV’s in a single play session to simply hugging your friends.  This game is perfectly executed in every way, and one not to miss out on.


Brink – 1000/1000 on 5-15-2011

Brink is an interesting game. It was marketed very well, but is missing some key aspects that could make it great. The concept of gaining experience whether you play against robotic AI or humans is a breath of fresh air. The same can be said for being able to fully map the controller layout. Every game should have this feature. One thing this game is lacking, and I can not being to contemplate why, is a multiplayer lobby. Brink promotes playing with friends, but there is no easy way to group friends together and then play against other humans. It’s a mess, and I have no idea how this decision was made. Anyways, overall I’d say that Brink is a good game. It throws gamerscore at you like nothing else, and within five days, I’ve completed every achievement. The only one that I could see giving trouble would be “Tough as nails” which requires you to finish the storyline in Hard mode or online. The latter is extremely annoying because of what I mentioned earlier, and the fact that every time a person joins or leaves a team when online, the server comes to a halt for a few seconds. I played through the campaign with friends, and that made it easier, but it wasn’t a walk in the park. The reason this is difficult is because as you rank up, the enemy AI ranks up as well, and while your team’s AI still waits until the last 2 minutes to help out in any fashion, the enemy team’s AI just gets more brutal. Other than this achievement, which is mildly annoying, the rest are extremely easy. I hope the development team adds more achievements with DLC in the future.


L.A. Noire – 1000/1200 on 5-23-2011

This game shiped with two pieces of DLC that are preorder specific. I didn’t get these, but that’s why there are 1200 points total. Instead, I got a sweet light blue outfit called The Broderick. Yippee. Anyways… I didn’t know what to expect from L.A. Noire before release. I’m glad to say that this is not Grand Theft Auto in the 1940’s Los Angeles. I’m a big fan of GTA, but not really of this time period. L.A. Noire is more of a puzzle game than a shooting one, and the story that Team Bondi has created is spectacular. I figured out some of the story from bits and pieces, but was thrown off by others. It’s also nice to play a game without a multiplayer component. You can tell that a lot of work was focused on this single player element. I look forward to playing future games using this engine. Real actors can now successfully play roles in video games, and L.A. Noire is the first game that I believe can show off their talent well. This year is looking great for gaming, and it’s only May!

Deus Ex – Human Revolution – 1000/1000 on 9-5-2011

I never wrote up my impressions of this game when it first came out. This is because of two separate reasons that melded together and caused me to first write up about this game after fully completing it. First off, after playing this game for a few hours, I didn’t really care for it, and I was having trouble figuring out how to write that down. I was upset that the control layout was so radically different than most other games, and there is no way to change it with exception to inverting axes and sensitivity. That right there angered me, along with the fact that I couldn’t aim well and couldn’t hack into anything successfully. It was just somewhat of a mess, and after a few hours, I decided to give it a rest and come back the next day. This is where the second reason comes in. I picked the game back up after a night’s rest, and somehow the controls made sense to me. I started leveling up my character and weapons, making them easier to aim, and making hacking much easier. Most of my problems were almost instantly solved. The only problem now, is that I was somewhat hooked; hence my second reason. The depth that this game goes in each of its aspects is amazing, be it first person shooter, third person spy, even the hacking minigame is probably the best hacking minigame in any game that I’ve ever played. It’s smart, and took me a while to master. The best thing Deus Ex has to offer though is that you can tackle objectives in just about any way you want. You can get there by sneaking by, or by knocking guards out and hiding their bodies. You can also just run in and kill everyone. It’s up to you and in every single situation in the ~25 hour long campaign, it worked flawlessly. This is easily the best game that’s come out this year so far, and possibly even last year as well. As far as achievements go, all but three were completed rather easily on my first runthrough of the game. A second playthrough was completed in order to 1. finish on the hardest difficulty, 2. without killing anybody, and 3. without setting off any alarms. Playing through a second time like this wasn’t as difficult as it may sound because I knew every nook and cranny of the game already, and it was a blast to play through again.

The Elder Scrolls V: Skyrim – 1000/1000 on 3-23-2012

I don’t quite know where to begin with this one. I’ve never played any of the previous games in this series, but was in complete awe when I played Fallout 3, another amazing Bethesda piece of art. If you scroll up in this post a bit, you’ll see that I completed that game as well. Skyrim plays very similar to Fallout 3 at its core, but the world and characters here are vastly different. I started this game and played for about 40 hours as a pure mage before starting all over again as a stealth Khajiit assassin, and never looked back. When all was said and done, I’ve got over 1500 save files and 130 hours into this character. Skyrim also now sits atop my list of greatest games ever played. It is masterfully made and a pure joy to play. You can lose yourself in this world, and whoever designed the city of Whiterun is a complete genius. None of the achievements seem really difficult to get; the hardest if probably Oblivion Walker which requires you to find 15 of the 16 special Daedric weapons scattered in numerous dungeons in the land. I’m still not done with the game, but I’m done with the achievements until DLC is inevitably released. Some minor bugs aside, this one is a complete winner.

SSX – 1000/1000 on 4-14-2012

SSX is the first sports game that I’ve ever completed fully. This game’s achievements are a mix between easy completion awards and tough, time consuming challenges. Some require grinding, but not too much. They are generally very easy to attain. Some of them do happen to require many people playing online, so the older this game gets, the tougher it will be to max out its achievements. In general, SSX is loads of fun, and I plan on continuing to play it as the online challenges are very well made. A maxed out character in this game can do some wildy amazing moves. I made a video of a race recently that can be found here. It doesn’t show off the magnitude of the tricks that can be performed, but it shows some of the more treacherous terrain that the game sometimes throws at you. I had an absolute blast playing this game for achievements, and look forward to setting some sweet scores now!

Far Cry 3 – 1000/1000 on 1-2-2013

Far Cry 3 released at a good time for me. I had been playing Borderlands 2 for a good two months, had completed Black Ops 2 for as much as I could handle, and had just played Assassin’s Creed 3, which for me, was a letdown. When I heard that Far Cry 3 was basically Assassin’s Creed with guns, it sparked some interest. I really like the AC series, but the latest installment left me with somewhat of a stale taste in my mouth. Right from the beginning of Far Cry 3, I could see that this was an entertaining and well-made game, even if it copied its core structure from another game. I spent about 15 hours with this game, and was able to complete the achievements in just a single playthrough. The multiplayer co-op isn’t anything special, but the single player portion is really great. I enjoyed the stealth aspects when trying to liberate the outposts the most. None of the achievements were really hard. Overall, I think they were well balanced and spaced out. I’d say that some of the most annoying achievements were just the ones for completing multiplayer, as I never really wanted to go through it.

Borderlands 2 – 1125/1125 on 10-20-2012
I haven’t made many updates to my site in a while. The only game I’ve been playing is Borderlands 2, and though I’ve wanted to write up my impressions, I just haven’t had any time to do so. I guess I can use this space for a few of them. Borderlands 1 is one of my all-time favorite games, and I was really excited for its sequel. I’m glad that Gearbox took their time with this game, because they improved almost every aspect of it. They made an incredible game even better, which seems to be a difficult task now that publishers are trying to milk some franchises dry. Anyways, Borderlands 2 starts you off with no real good items for the first ~10 hours or so, and then starts dropping better ones in a seemingly exponential fashion. By the time you’re at max level, you’ve played through the game twice, and can then focus on farming bosses for better loot. I did this for a few days before starting up a different character. If Gearbox is going to raise the level cap like they did with Borderlands 1, then there isn’t much of a point to collect a lot of maxed out weapons now, or even use my maxxed out character. They’ve already released one DLC pack, which is why my score is 1125 instead of 1000. They’ve also released a DLC character, which I have at level 32 currently. As far as achievements go, the character-specific achievements aren’t as easy as they were in the first game. One character has to get to level 31 in order to earn his achievement, and another to level 25. In the first game, they could all be gotten in the first ~10 levels. Other than these, the rest kind of fell into place. Borderlands 2 is not a game that I play for the achievements. I play it for the amazing world that Gearbox has created, and I will play it until the next entry in the series releases.

1125/1125 on 10-20-2012- Captain Scarlett and her Pirate’s Booty – This was a surprise, releasing within 30 days of the actual game. It lasts about 5 hours, and is quite fun to play. I’ve gone through it with my level 50 Siren and level 32 Mechromancer. It adds a new type of crystal called Seraph, that only drops by the DLC’s two raid bosses. These bosses are not easy, and they only drop a few crystals each time. It appears as though the special items that you receive cost around 100 crystals, and they aren’t really that great, so I’m not putting a whole lot of time in here once finished. It is a really nice place for your character to level up, and it is quite comical and fun, so I recommend it for characters going through the story each time.

1250/1250 on 11-23-2012 – Mr. Torgue and his Campaign of Carnage – The humor in this piece of DLC is off the charts. I enjoyed this one as I did with the first, but still question why we haven’t been given a level cap increase to expand our characters some more. The achievements in this DLC were pretty straightforward, with one requiring a bit of luck. Every so often, an enemy will drop a photo of Moxxi, and you need to collect 10 of these. This was the last achievement acquired, and took a bit of farming.

1375/1375 on 5-1-2013 – Sir Hammerlock’s Big Game Hunt – So far,  this is my least favorite piece of Borderlands 2 DLC.  For one, if focused only on main story quests, this takes 2 hours maximum.  I don’t usually play without doing the sidequests, but it isn’t as deep as the previous Torgue DLC, which is quite good.  There is one treasure room that can be looted just once per playthrough.  There are two raid bosses, one of which is insanely difficult (Voracidous), and another that requires you to travel around, lighting furnaces with Eridium in order to spawn (Dexiduous).  This one has the chance to drop The Chopper, which is a throwback weapon to Borderlands 1.  This isn’t a bad piece of DLC, but it isn’t as deep as the others.  I think it would be better off if it had given a skill point upon completion, like the Mad Moxxi DLC did in the first game.  By far, the hardest achievement was to complete all sidequests, but sidequest to defeat Voracidous took me a very long time.

Call of Duty: Ghosts (360) – 1000/1000 on 12-8-2013
Call of Duty: Ghosts (One) – 1000/1000 on 2-3-2014

The addition of the Extinction game mode is the highlight of this entry. It was released just before the Xbox One came out so it was split between two consoles. This means twice the amount of achievement points! The game definitley lookes better on the One, but just a fraction of my friends moved over, so it quickly fizzled out in terms of multiplayer. Since the release of Titanfall, it hasn’t gotten much attention except for when new DLC is released.

South Park: The Stick of Truth – 1000/1000 on 3-16-2014

This game caught me off-guard. I’ve been a longtime fan of South Park and was excited for this to come out. I was also a bit nervous, as many South Park games have been attempted in the past, and most of them are horrid. I always did like the first person N64 South Park game though, where you could upgrade your snowballs to yellow snowballs. That was a blast. The Stick of Truth is set up as a side scrolling turn-based RPG, and it’s made very well. I ended up playing through the game twice to get all of the achievements, and I laughed the entire time. This is easily the funniest game I’ve ever played.

Titanfall (One) – 1000/1000 on 5-11-2014

Well, I never thought this would happen. Titanfall has been my most anticipated game since Respawn was born. As a long time fan of the old Infinity Ward who made some of the previous titles in this list, hearing that this team was going to create a new IP made me very excited. As an achievement hunter, this game scared me a whole lot. There is one achievement that I never wanted to even attempt (Pull Harder) where you have to get an airborne kill with a very precise weapon. I only went after this one after unlocking an achievement that takes mostly luck to attain (I Killed Them All). For this one, you have to kill all escaping enemies single-handedly, which can be tough when the whole team is going after them. This one unlocked for me in a slightly cheesy way because all but two of the enemy team backed out of the room, so upon killing just two enemies, I got the achievement. Respawn hasn’t announced any more achievements for Titanfall, but if they do, I’ll be going after them… this game is phenomenal.


Fallout 4 – 1000/1000 on 12-13-2015
Yesterday I attained 1000/1000 in Fallout 4. It’s been a very long time since I’ve updated this log with a gaming post. Earlier in this same post, I saw that Fallout 3 was completed on 12-15, and Fallout 4 on 12-13. Fallout 3 was released about two weeks earlier in the year however, so my 33 day completion is pretty good. I’m far from done with this one though. It’s really been seven years since Fallout 3, and since then, I had always hoped that they would bring the wasteland to

Massachusetts. The season pass was purchased alongside the game, so I’m ready for whatever Bethesda has lined up next for this one! I think it’s funny that I spent a total of 120 hours in Fallout 3 and all of its DLC, and I’ve already put in over 160 in Fallout for in just over a month. The most time-consuming achievement was definitely Benevolent Leader, which requires you to bring the happiness of one of your settlements all the way up to 100%. It took a few hours to get it the last 10% or so.

3 Comments :, , , more...

Initial Impressions – Bionic Commando Demo

by on May.01, 2009, under General

I played the Bionic Commando multiplayer demo with Bill last night.  Capcom just doesn’t understand how to make a demo that will draw people in to their games.  The Resident Evil 5 demo was way too difficult and annoying for many people, myself included, and this one seems slapped together.  I just hope that the final game is much much better than this demo.  I’m a huge fan of the classic NES (and newly remade) game and this demo seems to have the feel of the classic game down pat.  Also, it seems that the lobby system *may* have been updated when compared to the horrible system that is used in Street Fighter IV and RE5.  The menu options are incredible.  Each time you dig further into the menu system, it uses the bionic arm animation to move you around.  It takes a little getting used to but is very nice.  The controller setup screen is probably the best I’ve ever seen.  It shows a floating controller, and if you click a button, up comes a small window explaining what that button does.  The problem with this demo however is the demo itself.  As a fan of the original game, I’m not buying this game for multiplayer.  I’m buying it for the story, cool weapons, and platforming experience.  When I heard that Capcom was only releasing a multiplayer demo, I was a bit worried, and rightfully so.  Bill and I played about 3 matches last night just the two of us in the one map that was supplied.  First off, Capcom, if you’re going to demonstrate this game to people, don’t use a night-time map.  It makes it feel as if you’re not done programming the game.  Also, night-time maps suck in general.  That’s just my opinion, but I think it’s one that many people would agree with me on.  You start out with a normal pistol that has a very “Bionic Commando” feel to it.  Those of you who know the original know what I mean.  Those of you who don’t know the original, well, it’s a basic gun that fires a single shot about once a second.  There are glowing gun spawn areas and if you walk over one, you get that gun.  We found a sniper rifle that I learned Bill is really good with, a shotgun that’s near useless, and then the completely unbalanced and terrifying grenade launcher thing.  This gun is so much stronger than any other that we found.  I think Bill killed me a few times with some sort of machine gun, but I never found it.  The swinging aspect is really cool however, and even though we were both complete noobs with this game, we were swinging around like a couple of radioactive monkeys and that was pretty fun.  This is a game that the demo couldn’t really sell me on as it’s in multiplayer mode.  I really wish they had given us a level or two of the actual game such as they did with RE5.  I can’t even believe what I just wrote.  The RE5 demo is one of the worst I’ve ever seen, yet the actual game is one of the best.  I hope that Capcom has created a quality game here, as the trailers all make it look great, but I’m still going to wait for a round of real reviews to come in before dropping any money for it.  This and the fact that the new Fallout 3 DLC sounds like it will be lasting me quite some time!

Leave a Comment :, , more...

Initial Impressions – Resident Evil 5 Versus Mode

by on Apr.08, 2009, under Gaming, General

The mere fact that Capcom decided to tack on a versus mode less than a month after the game release has got many forum goers up in arms.  Not only did they decide to charge $5 for it, but the content was known before the game came out, as full strategies are written up in the game guide that was released with the game.  Then when you “buy” the DLC, it is a whopping 1.8MB in size.  What this means in its most basic form is that the DLC was most likely actually shipped on the game disc (as of this writing, Capcom has yet to comment, so this is all my speculation [which is okay because this is my site, and if you’re reading this, then you’re one of the ten people that probably ever will!]), yet you need to “buy” an unlock code that’s a tiny 1.8MB in size as compared to a few hundred MB that would be expected.  Anyways, people are pissed, but I look at it as $5 to extend this incredible game and add another 200 gamerpoints.  I spend more money on that for lunch in a single day, so the 3 hours I got in last night alone is worth it for me…and there will be many more hours spent on this little gem!

Versus mode may be a bit difficult to explain, but I’ll do my best.  You get 2 game modes:  Slayers and Survivors.  You can play them as free-for-all (up to 4 players) or Team (2×2).  In Slayers, each character starts with a weak starting weapon and there are weapons scattered randomly throughout the board, similar to Halo or Old-School mode in Call of Duty.  The object is to simply kill the other players.  Random majini and boss majini are present, but you don’t get points for killing them.  They do however drop ammo and first aid sprays.  If you die, you lose some points and respawn.  In Survivors, you play the game like you would in Mercenaries.  Each character has a starting inventory to use and you’re primarily going after majini and boss majini, but you are trying to kill more than the other players or team.  You can kill the other players as well, and this goes towards your combo bonus, and is quite annoying when other players start firing at you.  The maps are the same maps that Mercenaries uses, which are mostly taken from the single player game.  Time and combo bonuses are in the same locations, but instead of combo bonuses in Slayers, you get chests full of first aid sprays, grenades, etc.  When you finish a round, you get exchange points depending on how well you did, like you do in the single player game.  These points are used to buy new characters that have different starting weapons.

The DLC is not perfect by any means.  I think Capcom has a big problem when they try to make online competitive modes.  Both Street Fighter IV and Resident Evil 5 have horrible party modes.  In each, you have to go through a maze of menus to choose your game, then when you find a game, you actually get a screen with about 15 open games on it, but if you’re not quick or lucky enough, when you enter one, it is either already full or you get kicked out.  My question is why does Capcom find it necessary to make the players choose rooms?  This isn’t a restaurant.  I want to join a game and just jump into a room and play, like most every other online game does for you.  Capcom wants you to do the hard work here, and when you do get booted out of a room or disconnect while searching, it kicks you out to the MAIN menu again!  Then you have to set everything up and try again.  It’s a process that takes only a few seconds, but it’s one that CAPCOM SHOULD BE DOING UNDER THE HOOD!  I tried to think of a good analogy for this whole stupid process, and I think I might have one.  Let’s say that you start at home (main menu), drive to a movie theater (next menu), buy a ticket for a movie (change settings), then walk from the box office to the theater (search for a game).  Once you arrive at the theater, it is full.  So you are forced out of the movie theater and drive back home.  You get home and go right back to the movie theater, buy a ticket for another movie, walk to the theater for the movie to be half over, so you leave and go home.  Rinse, repeat.  Eventually you’ll get into a room, but then sometimes you’ll get kicked out of it immediately.  What’s nice though is that once you get into a theater, the movie is great!  This is a huge annoyance that both SFIV and RE5 have, and I have to just vent because Capcom is a huge company that can create incredible games, but they can’t get their online right.  Hmm, that last sentence reminds me of Nintendo.

Oh well, anyways, the versus mode is a lot of fun.  I played with some random people in ranked matches, and others in player (non-ranked) matches.  They are identical in every way except in ranked matches, once you finish, you get booted back to the main menu again, where in player matches, you can play another round with the same people.  I am looking forward to playing this mode more and unlocking all the characters.  I played as the starting characters, and then bought just the most expensive one as I had just enough points to do so.  He’s awesome, but not very versatile in every situation, so I’ll be trying out others.  It’s definitely worth the $5 in my opinion, and is a good way to extend this already amazing game.

[update – like 15 minutes later] – I forgot to mention the music.  The music is awesome!  Each level has different electronic music playing that really gets you going and is very well done.

2 Comments :, more...

Resident Evil 5 – Professional Difficulty Impressions

by on Mar.25, 2009, under Gaming

I tried out the hardest difficulty in Resident Evil 5 yesterday.  It’s called Professional and it sure is tough!  I’ve completed the game about 4 times now, with a few chapters being played more than others, but averaging about 4 times total on Amateur (speed run – 3 hours, 26 minutes), Normal (first playthrough, both co-op and single player), and Veteran (mostly single player with infinite ammo Jailbreaker shotgun and L.Hawk magnum).  Playing Veteran with infinite ammo in strong weaponry was actually much easier overall than playing through on Normal trying to accumulate and upgrade weapons.  It is somewhat of a cakewalk.  Professional on the other hand can be a complete nightmare.  You see, Veteran is just a tad more difficult than Normal, with some enemies not dying when they’re supposed to (The Chainsaw majini gets back up after you kill him and comes at you again, though he isn’t tough to just put back on the ground).  You also don’t do as much damage to enemies and they inflict a little more damage to you.  In Professional, enemy damage is increased tenfold, so if you just get attacked in the slightest amount, you go into Dying status for about 1 second and then die if your partner doesn’t immediately save you.  The enemies are faster, and you do 85% damage to them.  There is a very little amount of ammo and healing items scattered about, but gold is doubled (yippee!).  If there’s one thing that you should know about this game, it’s that the AI partner isn’t the best in the world, to say the least.  On all of my playthroughs, I’ve used her as a packrat, holding onto things I didn’t feel necessary to pick up and healing items which she uses well.  In Professional, I’ve learned that she’s not as quick as she needs to be all the time, as I died a bunch.  Anyways, I was planning on starting the game last night with Glenn on Professional difficulty.  While waiting for him, I decided to try out the first level (The one with the stupidly hard executioner from the demo).  I got to that part and was easily dispatching the random majini, but the executioner would kill me instantly and the AI partner couldn’t save me in time.  She just stood there holding her infinite ammo Jailbreaker while I tried to fend everything off of us, then when I got hit, still just stood around and watched as we died.  I went back to that frustrating feeling that I had with the demo.  It wasn’t fun.  I had a pretty tough day to begin with yesterday, and this wasn’t helping!!  I decided to wait for Glenn to tackle that level as he’s much much better than the AI partner!  I played chapter 1-2 and S-ranked it.  Then I tried chapter 5-1 and S-ranked that too.  Things were looking better.  When Glenn came on, we killed the executioner and then got up on the bus in the level and just kept doing 180 degree turns shooting majini as they climbed up at us.  It was really awesome and comical at the same time, as I’d see Glenn doing 180 degree turns in the middle of my 180 degree animations, so it was like we were dancing around on top of this bus, stopping only to pick off a few majini here or there.  Every now and then we’d shoot off a rocket and blow up 5 or 6 majini at a time.  It was awesome.  We then played 1-2 and killed the boss as soon as he spawned with a quick rocket, then played through 2-1, and did the same with the chainsaw majini.  We were having an absolute blast in this mode, and as long as you have a good partner to play with, have infinite ammo on some of your favorite weapons, and have the infinite rocket launcher, it seems doable.  Some of the boss fights where context-sensitive button presses might be tough, but other than that, I think that we’ll do just fine.  Professional difficulty has a much slower pace feeling to it than the other difficulties as you and your partner want to stay very close to one another and try to dispatch every enemy you see before they can get close to you.  I still highly recommend this game to anyone and believe that it’s one of the best games out there right now.

Leave a Comment :, more...

Initial Impressions – Resident Evil 5

by on Mar.16, 2009, under Gaming, General

Well this is a first.  Usually when I write up my initial impressions for a game, it is once I’ve played the game for an hour or so and it is still new in my head.  Well, with Resident Evil 5, I’ve put about 15-20 hours into it and have completed the story once before getting to my “Initial Impressions”.  This can mean one of two things.  It could mean that the game is just too easy and I blew through it and am now completely done with it….OR, it could mean that the game is just so freaking good that I didn’t want to take any time out over the past weekend to write up my impressions, but instead throw all my free time into such a masterpiece, playing most of the chapters through twice, both by myself and with a co-op partner.  You can probably guess which one is the case however, so here’s my story…

Capcom released the Resident Evil 5 demo about a month back.  I was really excited as I’m a big fan of the series.  My excitement turned to instant frustration as I could not survive even the first of the two demo levels.  I tried about 15 to 20 times and failed each time.  It got really annoying and eventually I gave up on it, telling myself that when the real game comes out, I’ll push my way through it, and even set the difficulty to ‘easy’ if need-be.  In the weeks between me giving up on the demo and the actual release of the game, I read some strategies about that level that I was having problems with.  I guess you are just supposed to outrun the big huge executioner, not try to kill him.  duh.

Okay, so let’s fast forward to Thursday March 12th around 10PM.  My excitement is growing.  I’ve taken Friday off to play the game all day and hopefully pass that first demo level in the real game.  Heather and I arrive at GameStop Hudson around 10:30 to a group of about 12, mostly teenagers hanging out inside the store.  Some have fake blood on them, others do not.  It was actually pretty boring; about as exciting as hanging out in a game store with a bunch of kids for an hour and a half could be really.  With the exception of a few parents who had brought their children down for a midnight release on a Thursday night, Heather and I were the oldest people there.  The employees all had weird makeup on and were playing random Resident Evil movies or making-of documentaries on the various screens in the store.  They had the volume up way too loud.  We watched someone play the new Wii game Mad World, which really looked amazing and fun.  We met a girl who was 13 years old and in full zombie makeup.  Her dad was there too and we spoke with them about games.  She was all excited to be picking the game up at midnight, but had to go to school the next day.  The feeling of joy came back to me again when I thought about what my plans for Friday were.  So midnight came, we picked up our copy, went home, and went to bed.

As soon as I woke up Friday morning, I went through my normal routine and then set up downstairs to tackle this game.  I was still a bit apprehensive due to my demo feelings, but knew that I had all day to retry that level if I needed to.  After installing the game to the hard drive, I booted it up and watched as it had really no introduction, quite the opposite of Capcom’s other recent release, which has an introduction that seems to last forever (it’s great however).  Upon starting a new game, the opening sequence starts.  The graphics are absolutely amazing, and I’m ready to get into this first level.  As I start to get a grasp on the controls, I realize that I just went through a door and am now in the beginning of the demo level.  Uh-oh.  Calm down.  I’ll just keep on running around and avoiding everything, especially that huge executioner. That’s just what I did.  I ran around that map, doing a 180 degree turn, dropping the electrical box on the executioner and a few zombies (getting an achievement for doing so too! [take that demo!]), grabbed a machine gun, then ran into a few houses, looted them, and then ran up a ladder where the executioner couldn’t get me.  I held out until the chopper came and got the heck out of there.  First try.  Beat it.  Yeah.  I felt great.  Every single one of my worries about this game just disappeared, and I was charged and ready to move forwards.  I played a few more levels when I got a party request from someone on my friend’s list named Cold Cadaver.  He wanted to play some co-op, so we partied up and played for about the next 3 hours or so together.  This was another aspect that I was kind of afraid of.  How was Capcom going to successfully make a co-op game where you upgrade your items?  Usually, developers screw over the person who joins another game, and the host gets all the rewards.  In this game, when you join someone else’s game, you bring all of your stuff, and can upgrade your weapons.  You can share items but not guns.  When you pick up a gem in-game, you both get the gem.  Only weapons and ammo are player-specific, and the concept works beautifully.  Another thing that is nice is that when you upgrade a weapon, that’s permanent.  You can then go back to a previous level and replay it with an upgraded weapon.  I am definitely going to go back and beat the crap out of that executioner…maybe tonight.  We’ll see.

So this whole time that I was playing with Cold Cadaver, I kept in touch with Glenn somehow.  I don’t really know how, but we were in touch.  I know that I was constantly calling him every free second that I had, so that’s probably how.  You see, Glenn is awesome at Resident Evil games.  When we lived together, I picked up Resident Evil 1 for the Gamecube, and quickly found out that I could not successfully play the game due to the camera angles involved in it.  Glenn picked it up and thrashed it.  I had a blast watching Glenn play through it, and when they came out with other Resident Evil games for the cube, we picked them up, Glenn played, and I watched.  It was awesome.  When Resident Evil 4 came out, Capcom went with a new control style that I could handle, so I was able to play that one.  It became, and still is, one of my favorite games of all time, though Resident Evil 5 eclipses it in almost every way.  Okay, so while I was playing, I kept thinking about Glenn, and how much he’d enjoy this game, and that’s why I was calling him constantly.  He ended up picking it up in the afternoon, so I replayed most of the levels again with him, amassing more money and upgrading my weapons to the max that they could at that level.  (You can only upgrade a weapon so much depending on how much of the game you’ve completed.  Completing new chapters allows you to upgrade weapons more.)

On Saturday, Heather and I drove to CT for a memorial service for an amazing man, John Raye, who was my neighbor growing up and who taught me to ride a bicycle.  He will be missed, but lived a long and happy life, and many people adored him.  He had a big impact on my life growing up, and I feel very fortunate for knowing him.

Saturday night, I got back into Resident Evil 5 and Glenn and I made it through more than half the story.  On Sunday, I played most of the day, taking breaks here or there, finished a movie that we were watching (Adaptation), and then decided to finish this game.  At 9:50 PM last night, I defeated the final boss and thusly finished the game.  All in all, I think it took about 15 hours to complete.  I’m not sure as I turned it off afterwards, but the game probably knows how long it took, and I’m not sure if it takes into account the fact that I played multiple times.

So what do I think about Resident Evil 5?  I’ll start with the negative:  In Resident Evil 4, you could collect gems, and then place them on crowns, etc, to make them worth more money when selling.  This really cool aspect was taken out of Resident Evil 5, and I’m not sure why.  It was a very cool part of the game, but in this new game, you just find a gem and sell it.  It’s not a big gripe, and it’s my only one.  Resident Evil 5 has instantly become one of my all-time favorite games, and arguably the best on the current generation systems (Fallout 3 is also spectacular, but in a different sort of way).  Capcom took Resident Evil 4, prettied it up, changed the way inventory works (for the better), added co-op that I was apprehensive about, but in the end is near perfect, used a story that Resident Evil fans should really enjoy, and all in all hit the ball WAY out of the park.  This is how games should be developed.  It was not rushed for delivery.  It is polished through and through, and is a complete joy to play over and over again, and I’m looking forward to adding this to my 1000/1000 club in the next few weeks.  I urge you all to play this game, either on the 360 or PS3, as it is truly a masterpiece.

1 Comment :, more...

Initial Impressions – Resident Evil 5 Demo

by on Jan.26, 2009, under General

I didn’t sleep well last night.  Firstly, I shouldn’t have eaten so many Girl Scout cookies (I hate you all for being outside of Wallmart yesterday), and secondly, I shouldn’t have remembered that the Resident Evil 5 demo was hitting XBL this morning.  I got up around 6AM, walked downstairs, and started the download as I got ready for work.  At about 6:45, I booted it up.  The opening sequence had a very “Metroid: Prime” feel to it with all sorts of spores, etc flying around and when I hit Start, I heard that famous voice….Resident  EEEvil…  FIIIIVVVVE ….It brought me back to the good ol’ days of RE4, and my body tingled just a bit.  I checked out the options, changed my Y-axis to inverted, adjusted the brightness, and hopped into a single player game.  The demo has the ability to play co-op as well, but nobody was playing this morning.  There are two levels to choose, so I picked the first one….easy right??  nope.  As you start, you play as Chris, and Sheva is along with you.  You walk down a small trail and hop into a shack, where one of the famous “I was just holding a shotgun, but now I’ve got a pistol” cutscenes started playing, and anyone who’s watched the newest trailer knows what happens: a decapitation.  Then you gain control again and the weak zombie guys (like normal ganados from RE4) start coming at you.  After a few waves, they break in the ceiling and things really heat up.  The executioner then walked in and killed me very quickly.  I try again.  I made it about 30 seconds after the executioner entered.  Arg.  I try a third time.  This time as soon as the cutscene ends, I push two bookcases to cover the holes in the wall.  I made it a bit further this time, but then Sheva died.  Oh well, time for work.  I’ll put some more time into it this evening probably, but my initial impressions of RE5 Demo are that 1.  It feels JUST like RE4 did, which is awesome… 2. The graphics are great… 3. Fruit, along with barrels, can be knifed for ammo… 4. The control mechanisms don’t save between games, so you have to set them up again… and 5. It is HARD!  (or I just suck)

Leave a Comment :, more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Visit our friends!

A few highly recommended friends...