Jay’s Internet Log

Initial Impressions – DiRT3

by on May.27, 2011, under Gaming, General

To be honest with you, I didn’t know that DiRT3 existed a week ago. After completing L.A. Noire, I looked around for a new game and saw that DiRT3 was getting review scores in the 90% and above range, so I decided to give it a try. This is hands down the best racing game I’ve played in a long time. I’m the type of person who likes my racing games more on the arcade side rather than the simulation side, and DiRT3 seems to blend the two types together nicely. You can adjust five aspects of your car such as suspension, braking, ride height, etc, which makes it somewhat of a sim, but from what I’ve played so far, it doesn’t critique every move like one. Every race you get 5 chances to back time up and try a section again if you fail. I’ve gone off the road many times but just hit a few buttons in order to make it through a section.

DiRT3 is made up of four different racing seasons, and after going through the first season, you open up a big parking lot full of jumps, poles, and sliding areas. This reminds me of the old(good) Tony Hawk games where you had a certain amount of time to complete multiple objectives, and you can replay it repeatedly. In DiRT3, there is no time limit, but this track has about 20 different objectives to complete. It’s very cool and supposedly you can play this mode with friends. I went online and played some rally races against human oponenents, which was fun and surprisingly void of lag. It plays very smoothly, and even though I didn’t win a single event, I had a blast playing.

This game features a way to record clips from races and upload them directly to youtube. It isn’t the best quality, maxing out at 480p, but it’s better than nothing. I tested it out on my very first race, and you can watch a short clip here. Overall, DiRT3 really does impress, and if you’re looking for a great all-around racing game, I don’t think you can top it right now. Even the sound and music choices are superb. Codemasters did a great job with this title.

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Initial Impressions – Crysis 2

by on Mar.24, 2011, under Gaming, General

Have you ever had a nightmare, then woken up just to fall back asleep and have a great dream? This is what it feels like to play Crysis 2 just a week after the atrocity that is the multiplayer portion of Homefront. Seriously, Homefront feels like you went out to dinner, ordered a roast duckling, but instead was served a boiled pigeon. I may sound harsh on Homefront, but I am very disappointed in a game that feels more like a beta build than a finished product. I’ll give it another try once KAOS patches what they think is wrong with it. I doubt it’ll be anywhere near to what I think but I’ll give them another chance.  Crytek knows how to make a solid game, and they do so without trying to one-up the big shooter names. Sure, Crysis 2 could be classified as a mix between Halo and Call of Duty, but it doesn’t feel like it’s aiming to take down either one. It plays wonderfully and is a lot of fun.

I originally purchased Crysis 2 on PC, and let me tell you that it looks absolutely amazing on that platform. The next day I picked it up on 360 because of a few things. First off, on PC the game requires you to input a code every single time you want to play. It’s a bug and there has since been an update to fix this, so hopefully it will work the next time I try. The real problem I have with the PC version though is that I can’t figure out how to use the mouse and keyboard for controls successfully. I have a Razer Onza hopefully arriving sometime today, so that should fix this for me, but I’m just not good with this type of control mechanism. It’s a personal problem, not one that Crytek has anything to do with. They’ve done a great job.

I’ve played the first few chapters in the single player campaign on both PC and 360, and about 4 hours of multiplayer on the 360. It’s a solid, beautiful-looking (on both platforms) game that has a lot of depth. Upgrades are well thought-out, and the sound is engineered masterfully. The designers really seem to know what FPS gamers want. The melee system works well and isn’t too over or under powered, I can have my tactical button layout, and there seems to be little to no lag whatsoever, even though signal strengths vary. It’s all just really well-made, and I’m glad to play a game that feels this way. Crysis 2 is the first game of 2011 that I feel has a “Game of the Year” feel to it, and I’m not even a quarter of the way through its campaign. The multiplayer is customizeable like most FPS games that release these days, but it doesn’t overdo it in suplerfuous customizeable options such as how I want my face to be painted up. If you like the taste of first person shooters, do yourself a favor and eat this duckling up.

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Initial Impressions – Homefront (Multiplayer)

by on Mar.16, 2011, under Gaming, General

At this time last week, I was not planning on buying Homefront. At PAX East I was able to play a short demo, and because it didn’t suck, I decided to buy the game. I somewhat regret my purchase. Now it should be known that I have only played the multiplayer aspect of the game, so all impressions here are from that game mode.

Multiplayer is fun if and when you can get into a lobby. I notice less lag than what I see in the Call of Duty games, possibly due to this game having dedicated servers, but I really don’t know. The problem however, is actually finding a room to play in with your friends. It works most of the time by yourself, but it crawls to a halt as soon as you add a friend to the room.

There are two game modes; one a Team Deathmatch mode, and the other a Domination type mode. There is a third mode that combines the two, and then there is Battle Commander mode, which is just an overlay on top of the first three. Confused yet? Battle Commander mode is actually pretty cool. If you are doing well with your killstreak, you become wanted, and you get a star. Keep going and you add more stars. It reminds me of the legal system implemented in the Grand Theft Auto series. Upon earning more stars, a few things happen. First, the enemy gets a yellow circle on the map showing your approximate location. Secondly, you get perks such as a tad bit more armor, or a sweeping UAV that shows enemy locations. It’s one of the nicer touches to the game in my opinion, though some of my friends abhor it. I also like how you have to buy your drones and vehicles each round with points that you’ve gathered. Some of the vehicles can also be upgraded, which is nice.

This morning I decided to start a list of issues that I’ve seen with this game in my ~5 hours of playing, most of which were spent sitting in a lobby that goes nowhere. These are all just observations where the game seems broken to me. Overall, when I am about to get into a match, I generally do have fun with it.

Issues:

  • A quick read through the game manual revealed at least five grammar or sentence structure mistakes. I don’t know if it was proof-read or not.
  • Hitting the Back button makes your character stop moving whatsoever. This is a huge hindrance. Hitting the Back button shows the room’s scoreboard, but you can only do it when you’re alive, and all of your movements stop while looking at it. You can’t check the score after you’ve been shot and killed. You have to respawn, then check the score while you’re completely vulnerable.
  • Speaking of vulnerability, it seems that if you call in an airstrike, but someone kills you during it, you’ll lose your airstrike and die. I’ve had it happen to me twice already, once in an airstrike, and the other in an expensive helicopter. I was not pleased. The game should allow you to continue your airstrike or give it back to you.
  • There is no Tactical button layout. This is just a personal one. I like clicking the right stick and crouching instead of knifing. I think it should be standard for shooters by now, but again this is just a personal complaint.
  • Matchmaking is completely broken.
  • Sniping is insanely overpowered. The handful of maps are mostly geared towards sniping, and the game makes it so easy that a lot of people snipe. You die in one or two shots from a sniper rifle. They have little to no sway, and you don’t have to hold down a button to hold your breath. It’s amazingly easy and annoying when you are up against a full team of snipers.
  • Why do I have to confirm if I want to veto the map? Just let me veto it with a single button press.
  • Parties don’t stay together when they back out. This kind of goes along with my matchmaking statement.
  • When a room says 16/16, it is not Joinable.
  • When I see that a friend is in a room with 22/24 players, I shouldn’t ever see the following message: “There are not enough available slots in this game session.”
  • You have to hold the X button to enter a vehicle. The game just says “Hold to enter vehicle”
  • Do I have to select my hard drive EVERY time I start the game? The answer should be no, but unfortunately, it isn’t.

I am giving this game a shot, but I don’t think it can hold up to the bigger FPS titles. I am really looking forward to seeing what Crysis 2 will bring to the table next week.

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Initial Impressions – Bulletstorm

by on Feb.23, 2011, under General

I came into Bulletstorm almost knowing that it was going to be a game of over-the-top craziness that doesn’t take itself too seriously.  After putting a few hours into it, I think I summed it up pretty well.  So far I have played about a third of the campaign, a few Echoes time trial runs, and just a single round of Anarchy multiplayer.

The game is a first person shooter, but on top of that it rates the way you make your kills, so just getting headshot after headshot won’t get you far.  It wants you to mix it up and use different weapons and pieces of environment to earn big points.  You don’t have to play it this way, but it’s the way the game was designed, and it was designed well.

The campaign is broken up into I believe 7 Acts, and after a few hours, I was done with Act 3, so it isn’t a juggernaut of a story, but it’s a game that is hard to put down.  For instance, Dead Space 2 is a fantastic game, but I have found myself only being able to play it for up to an hour at a time because of its intensity.  This isn’t the case with Bulletstorm; sure it’s intense, but it’s so exaggerated that it’s laughable, but the important thing is that the game doesn’t get old, at least it hasn’t so far.

After the story is all complete, maybe a few times, the replayability comes in the forms of Echoes and Anarchy modes.  In Echoes, which was demoed in the past month, you have to fight your way through the single player levels, but you’re timed and scored on how well you fare.  In Anarchy, you and a group of friends take on waves of enemies until you can’t any further.  Both modes are fun, and seem like they are well suited for repeat play in order to earn achievements.

Bulletstorm may not be the next Call of Duty, but it shows off successfully, a new way to play a shooter, and it does so very well.  All in all, Bulletstorm is a well-produced title, and actually much better than I had originally thought.  I have a feeling that we’ll see this style in future games, which will in the end, tell the success or failure of this venture.
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Initial Impressions – Dead Space 2

by on Feb.10, 2011, under Gaming, General

I played through the first two chapters of Dead Space 2 last night, and honestly, didn’t want to stop.  I only did because i had to go to bed an hour later and didn’t want to be awake from fright all night.  The game comes on two discs (for 360), and I installed them both to my hard drive.  EA requires you to input a code that comes with the game.  This is designed in order for EA to make some money off of used games as they charge $10 to play online if you don’t have this code.  It makes sense from the company’s point of view, but probably upsets consumers who like to purchase used games.  From what I’ve heard, Dead Space 2′s multiplayer isn’t spectacular, and I plan on playing primarily the single player game anyways.

Okay, so after playing a few hours with the iPad game, I had a feel as to what to expect, and as soon as it got dark out, I fired up the game on the big TV and cranked the surround sound.  I watched a short video that comes with the game and tells of the happenings in Dead Space 1, since I never played that game.  The opening sequences set up the story well and somehow throw you into the action while you’re still in the middle of them.  It’s done seamlessly, and before I knew it, I was walking around this space station that’s in complete ruins.  At first, you’re in a straight jacket, running from crazy mutated people, and the sense of helplessness is very real.  You’ll walk by an area and see people getting maimed in all sorts of different and awesome ways, then they will start attacking you.

I’ve upgraded a few of my weapons and found schematics for others.  The schematics unlock the weapons in the shop, so I can buy them from now on.  I’ve upgraded a few items, but it seems as though the Power Nodes that are required to upgrade items are few and far between, and the upgrades seem to need a lot of them.  I suppose that there will be more later on, or that the game is set up to earn more on subsequent playthroughs.

If there was just one aspect of the game that I would call the best, it would be the sound design.  Walking into a room and having steam blow down on me wouldn’t have such an impact if not for the calm ambiance turning instantly into a loud “whoosh” that made me jump back over a foot, literally.  This is where the game seems to really excel.  It’s not just all monsters coming at you; it’s the environment that scares me the most.  Sometimes I’ll hear whispering behind me.  Sometimes I’ll be in an elevator and the lights will go off, then the game will throw some crazy image up that I just didn’t expect at all.  The game does this so well, and I look forward to finishing it up, then playing it through again.
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Initial Impressions – Dead Space HD for iPad

by on Feb.09, 2011, under Gaming, General

Disclaimer – I’ve never played a Dead Space game

This past Christmas, an iPad arrived at our house, and over the past month I’ve been buying games for it here and there.  Two days ago I purchased Dead Space 2 from Amazon and it should be arriving today, so look for my impressions on it tomorrow hopefully.  From doing some research, I learned that Dead Space on iPad would unlock something in Dead Space 2, and the reviews of this game in iTunes were mostly very excellent, so I decided to pick it up.  It’s $10, which is on the more expensive end of the price spectrum for iPad games, and so far, I can say that it’s worth this price.

Dead Space iPad drops you onto a mining station in the middle of space.  At the beginning, you are tasked with having to find a weapon, so you walk around using the iPad touch controls.  With your left finger, you move forward, back, and side to side, and with your right finger, you look.  It works just as if you had a controller, and it works VERY well, though takes some getting used to.  Once you attain your weapon, you tap the screen with your right finger to bring the weapon up, then tap again to shoot it.  You can tap various glowing areas on your back to use secondary attacks, and reload your weapon.

I’ve made it through Chapter 4, and I believe that there are a few more chapters.  So far, one of them has given me problems, but I got through it.  I’ve upgraded one of my weapons and my suit a few times, and from playing in pitch black with headphones turned all the way up, I’ve screamed out “ARGH!” more than twice.  It really is creepy, and all I can think of is how crazy Dead Space 2 will be on the big TV with the system cranked tonight.  If you have an iPad, check this one out.
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Initial Impressions – Crysis 2 (demo)

by on Jan.26, 2011, under General

Two demos came out yesterday, a single player BulletStorm demo that lasts 10 minutes per playthrough, and a multiplayer Crysis 2 demo that I’ve put a few hours into already and am enjoying.  The first thing that comes to mind when playing Crysis 2 is that it feels and plays an awful lot like a combination of Halo and Call of Duty.  It seems to take more bullets to down an enemy than Call of Duty, but less than Halo.  You can customize your classes, and get upgrades for killing with specific skills active.  The spawning system is not perfect as you can see in the video I posted of my first game, but I’ve been having fun with this one.  I’ve maxed my character rank out but am still enjoying the game, even when not unlocking new abilities.  I really enjoy the aspect of going in and out of cloaking, but the menus are a bit cryptic to follow.  Also, I notice that the HUD seems rounded in the corners, so scrolling banners seem to move a bit diagonally.  I will be purchasing Crysis 2 on the PC instead of the Xbox 360 as it is supposed to really shine with a good rig.  This will be my first PC FPS since The Descent, many years ago.

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Initial Impressions – BulletStorm (demo)

by on Jan.26, 2011, under Gaming, General

I’ve got BulletStorm preordered.  I need to play through the demo at least a few more times and learn how to play it if I’m going to keep my preorder.  I enjoyed the demo, but feel as though it has many issues.  First off, it’s short.  Within ten minutes, I had fully walked through a few rooms, and then BAM it ends with a trailer that shows off moves that I couldn’t do in the demo.  I would have liked a boss fight at the end.  Whoever designed this to sell the game needs a talking-to.  I need to figure out how to make this game fun if I’m going to enjoy it.  The premise of this game is to “kill with skill”, so you can just shoot enemies to kill them, but you can also use a whip to bring them to you in the air, then kick them, then shoot them to give you more points.  The preceding is how I ended up killing most enemies, and I couldn’t figure out how else to “kill with skill”.  I need to read up on it.  Near the end of the demo, you get a gatling gun, which tears enemies apart, but that also takes away from being able to make up cool combos.  I’ll give it a few more tries, but I’m not sure if this is my type of game.  The graphics are pretty good, though there’s something about them that seems dirty.  The dialogue is poorly done and makes the characters forgettable to me.  I just know that there’s a guy that I think has spiky hair or a hat maybe, and talks way too much.  I think it would benefit greatly from an online co-op story, which it seems to be lacking.  I don’t know who’s decision that was, but I think it was a bad one.  I will try this game out a few more times.  I just don’t know if it’s one I want to put tens of hours into.
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Initial Impressions – Assassin’s Creed: Brotherhood

by on Nov.22, 2010, under Gaming, General

I haven’t played much of the ACB single player story, which is the reason I bought the game in the first place.  I’m probably about an hour into the story, and so far, what I’ve seen has been very fun and cool.  I have however played a few hours of the multiplayer, so this writeup will focus more on that side of things.  When Ubisoft announced that ACB would have online competitive multiplayer, I thought “Great, here’s another tacked-on multiplayer experience that doesn’t need to be there and just took resources away from polishing the single player story”.  I still can’t say if the previous statement is true, but what I can say is that the multiplayer in this game is vastly different than any I’ve played before, so for that, Ubisoft wins.  I’ll try to explain it here, but I wasn’t able to understand it until I played it for myself.

Like other multiplayer games, you rank up as you earn XP.  XP is earned by making assassinations, but more is earned for doing so with style.  Each time you rank up, you earn new abilities and custom classes, and these new abilities really help you get an edge over your foes.  An example of an ability is to be able to change your character skin to another one, so when you are being pursued, you can round a corner, throw on a disguise, and be incognito for a few seconds.  Another one is a smoke bomb, which can get you out of a difficult situation more quickly.

I’ve played two game types so far, and I think there are four total.  Both of the gametypes I played were very similar, the only difference being one is free-for-all, and the other team-based.  Here’s my best description of how the games play, though as I said earlier, it’s tough to describe in words.  8 human players start a match and choose what character skin they want, be it male or female, a nicely dressed Captain or a long-nosed Doctor, it doesn’t matter.  They all play the same.  The map is then populated with AI robots in these same skins and you’re set loose in it.  You are given a single person to assassinate, and another human is given you to assassinate.  You follow a compass of sorts around the map, looking for your target while trying to stay incognito in order to hide your location.  Incognito is the important word here.  You should be trying to blend in with the AI robots, especially those that resemble your character skin.  The AI robots tend to just walk around, so if you see somebody climbing onto rooftops or sprinting around, you can tell that they are a human player, so that’s what you’re looking for.  It’s very slow-paced, but when you get a kill and the target has no idea beforehand, it’s very satisfying.  You get bonus points for staying hidden whilst killing, so running around to your target is generally not suggested.  Once you kill someone, a new target is given.  You can have up to four people vying for the same target or following you as a target, and it can get pretty crazy.  The pacing is extremely slow as you’re trying to blend in with a crowd while looking all around for someone who’s not walking in the same pattern as everyone else.  It’s a lot of fun and I hope to level up all the way, though I’m not sure how difficult that will be.

The multiplayer is by no means perfect.  It would be nice to be able to customize your classes after ranking up without having to drop the whole party and go back to a menu.  This effect is a double-edged sword.  Not only is it aggravating to me, but when dropping me back to the menu, it breaks up the party which requires them to find another player.  The fact that higher ranked people are effectively stronger than lower ranked people is a balancing issue that seems like it was an oversight in the design phase.  I have little chance as a level 7 player to compete with a level 30 player, and this was proven a few times yesterday.  An ability that you unlock at level 14, which allows you to morph NPCs around you into your character skin is extremely powerful, and I look forward to using that when given the chance.

Overall, I’m really liking ACB.  I think that I’ll need sessions of a few hours with the single player in order to experience and enjoy it fully, and the multiplayer is nice if I’ve only got 20 minutes to invest.  It isn’t perfect, but for a first shot at multiplayer with this franchise, I think that Ubisoft did a wonderful job with it.  Overall, the game appears to be top-notch.

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Impressions – First Strike

by on Nov.08, 2010, under Gaming, General

[Note]  This was written up between October 11-18 2010, but held private
Day 1/2
This past Saturday, around 2PM, I finished the story for Castlevania: Lords of Shadow.  That’s an amazing game, but instead of starting to go back through it again, I picked up Borderlands and started playing that for about thirty minutes until I got an invite to play Modern Warfare 2 (MW2).  As soon as the match started, I got a message on XBL with a code saying not to share any videos or photos.  I backed out of MW2 and downloaded “First Strike”, which I found out to be the Call of Duty: Black Ops multiplayer beta, developed by Treyarch.  The only Treyarch games that I’ve played were the 007 one, which I enjoyed a lot, and the Call of Duty: World at War (WaW) beta, which after playing made me decide to skip that game.  The reason being that I didn’t like the large amount of single fire weapons, especially after playing Call of Duty 4 for so long.  I heard that WaW was a pretty good game though from those who have played it.  Anyways, these are my impressions after playing for about 20 hours over the span of a week, mostly in Team Deathmatch (TDM).  Comparisons, when not noted, will be to CoD4 and MW2 which I have a combined playtime of about 75 days.

First Strike consists of a non-level-capped beta version of what we’ll get to play on November 9th in the form of Black Ops.  It consists of four maps that are named Cracked,Radiation, Launch, and Summit, my personal favorite.  They all vary in size and amount of cover, and they are all artistically well-done.  There don’t appear to be any tanks laying around ready for you to jump in, and I approve of this.  That was another thing that turned me away from WaW.  I want to run around and shoot other people, and that’s what I’ve been doing in this game.  The scoring is identical to MW2 where TDM matches run up to 7500 points.

Okay, so what’s new?  There is a new move so to say, and I’m not sure if WaW had this as well or if it’s new for Black Ops.  If you are sprinting, and immediately hold crouch, you’ll dive into the prone position ready to shoot.  I haven’t had much luck with this and would probably prefer just immediately being set into a prone position, but it is probably more realistic, and honestly, it’s really funny to watch people do this.  The character almost leaps out and lunges forward into a prone position.  Gameplay seems identical to the Call of Duty games that I know, though hit detection seemed a bit off.  This may be because at most there were about 100 people playing worldwide, most probably not near me out in Massachusetts, and lag was definitely an issue at times.  I did play around with the regional settings and had a much better experience when playing on the “Local Only” setting.  This only worked however when many people were playing.  When only around 30 people were playing, I never found a match.  I have high hopes for this functionality when the game releases.

This game features a theater.  Every match you play can be viewed from any aspect of it.  I’ve saved a few matches locally, but this morning I went looking for a match from last night where I threw a grenade and had no idea where it went, but it killed someone, so I wanted to look at it, and I noticed that I had 87 matches saved, which I assume are all of them.  I’m sure there will be a cutoff, but just know that if you forget to save a match to the theater immediately, you can go back and grab it at a later time.  One match Saturday night was on Launch, and someone on my team let the dogs out, either via care package or killstreak reward.  At the 4:30 mark on the countdown of game time, a huge rocket lifts off, and it’s quite amazing.  I heard a dog yelp as this happened and mentioned something about the rocket killing a dog.  Yesterday I was perusing the theater and found that I could search anybody’s videos in which I was in the match during, which is a REALLY cool feature.  I found one by Mattks, a Treyarch employee, called “The life and death of Dog #4″ or something like that.  I watched it and it was awesome.  He had taken multiple clips of the dogs running around, killing enemies over and over again, and then finishing with the rocket killing the dog.  I laughed really hard.  I’m not sure if he realized that the dog got killed or if he heard me mention that I heard the dog’s last whelp or not, but either way, he made a really funny video out of that match!

Something that Infinity Ward (IW) took out of MW2 and I wish they hadn’t, was the coloring scheme used to identify people on your team.  There are little messages on the bottom left of the screen that tells you who kills who as it happens.  This is a great way to quickly tell how your team is doing.  In CoD4 (and I assume WaW), your team is always silver in color and the enemy team gold.  In MW2, IW changed it so that the color of your team was the color of these names, and it is extremely confusing this way.  Sometimes your team names would be black, or red, or silver, or gold, and it changed each game depending on what team you were on.  I liked the silver/gold color scheme of old, where I knew who was doing what on the battle field.  I’m glad to see that Black Ops has this in place like I believe it should be.

The way you unlock and upgrade weapons is different, and maybe this should go into its own section to talk about customization.  In this game, you gain XP by killing people on the other team, winning, and completing challenges.  You also earn CoD points, and I’m honestly not sure how the scaling works.  It seems like you get 1000 points every time you gain rank, but other than that, you just get some each game, or if you complete a contract, but I’ll talk about those below.  Now what you do with these CoD points is anything from upgrading and customizing your weapons to creating your customized emblem.  The range of emblem customization is enormous.  I made a triangle out of three pieces of bacon, as well as an adult situation between a horse and a bunny rabbit.  Nothing seems to be blocked in terms of customization.  For some reason though, I couldn’t name my Assault Rifle class “Assault” because it was a banned term.  I’ve only used two scopes in the game; a red dot scope and the “Reflex” scope, which gives it a small amount of zoom but keeps the scope tiny.  It’s definitely my favorite so far.  As you earn levels, you unlock new weapons, but still have to spend your CoD points on them, so it kind of detracts from trying out new ones.  I liked having to use a weapon to unlock its attachments, but in Black Ops, you can fully deck out a weapon how you like upon unlocking it.  This is good and bad really.  It can be good for those who know the weapons, but it seems to take away a bit of the fun in using the weapons to unlock attachments and camo colors.  For instance, instead of having to kill 25 enemies to unlock the red dot scope, you just buy it outright with your CoD points.  The same goes for camo.  All but one camo color are unlocked immediately upon being able to customize it, so having red camo on your gun doesn’t show that you’ve earned  a lot of headshots with said weapon, something I always notice about other players.  You can change up the crosshairs in the scope, and there are a lot of different options to play with.  I tried a few and chose one that looks like a plus sign, so when I hit somebody, the X that pops up works well with the plus sign and makes an asterisk of sorts.  I also made it green in color with a blue lens.  I’m not sure why I want to change the lens color, but I guess it’s cool.  You can also spend your CoD points to add your clan tag and emblem to your weapons.  The emblem is cool to add to most guns, but the clan tag is barely visible as it’s kind of scratched into the gun.  I am one level away from unlocking face paint, but I assume it will work just like everything else, where I just choose one, buy it, and it’s done.

Black Ops introduces Contracts into the game.  This is a way to spend a few CoD points in order to possibly earn many back.  These are timed challenges and if you don’t meet the requirements before the time runs out, then you lose your initial investment.  I’ve completed 9 of these so far and haven’t let one expire.  You can choose how difficult you want to make it for yourself, and the harder ones do return more in the end.  I’ve done one that requires you to simply win 2 TDM games.  I spent 50 CoD points and earned 250 out of it I think.  I’ve also completed a few that require you to get 14 Assault Rifle kills in a single match, and get 5 Assault Rifle kills without dying.

Warlord will be the next Stopping Power.  I’m just saying this now.

I’ve played a total of three Wager Matches.  I don’t think that there is any XP involved in these matches, but I could be wrong.  Everyone puts down 10 CoD points and the top three players take all the points.  I played one called “Gun Game” where everyone starts with the same weapon, and upon killing someone, the weapon changes.  After you go through 20 weapons, the game ends and whoever is in the top 3 is “in the money” and gets some CoD points.  The other game was called “One in the Chamber” and everyone starts with a single bullet with low health.  If you kill someone, you get an additional bullet and keep going.  If you miss, then you have to make a melee kill or just die and respawn.  I see this as a fun way to play with friends, but not much else really.  Overall this is shaping up to be a great game, and one that I’m glad to say, after playing the beta, that I will be keeping my preorder and am looking forward to the release.  I don’t know what it’s like to play Zombies, and wouldn’t be buying it for this mode anyways, but as far as multiplayer is concerned, it looks like a winner.

Day 3
I had a lot of fun last night, mostly in the Theater.  After seeing the dog video that Mattks made over the weekend, I decided to try my hand at the video editor.  Every match you play gets saved to be viewed later, and it saves a lot of matches.  You can then choose a match to bring into your file share, of which I’ve currently got 6 slots.  There are a total of 18 slots but most of them are locked and I’m not sure how to unlock them.  I assume it’ll be locked until the main game ships.  Anyways, when you view one of these videos, you can toggle between first person, third person, and free roam cameras.  You can also choose who to focus on, slow down (difficult to control), and speed up the action.  You can record up to 10 segments to place together into a montage (Montage!).  I chose a match from the previous night to play around with.  In this match I got a
random grenade kill from underneath Radiation, up through the closeable doors, and I wanted to see what actually happened.  I made a few clips of the grenade from my perspective as well as a few free roaming ones of the enemy dying.  I think it came out pretty good for my first time.  Now after you’ve created a few segments, you can rearrange them and choose between a fade or cut transition.  More transitions would be nice, but this works.  I then uploaded my video to share with others.  The video editor is nice, but you won’t be making professional videos with just it.  For example, you can only have up to 10 segments, and as far as I can tell, you can only take segments from a single match, so you can’t mix and match between different games.  When you are searching for user videos to watch, you can filter the game type or map, but the best filter I’ve seen so far is the one where you can choose to see videos that you were actually a part of, and I think that’s really cool.

I made a few new classes last night.  In MW2, my favorite weapon is the SPAS-12, and this game has one too, albeit a much different weapon.  This SPAS-12 reminds me of the automatic shotgun in the 007 game that Treyarch developed, and it even has a silencer attachment, though I haven’t unlocked it yet.  It has 8 rounds that fire and reload very similar to the Striker in MW2.  I’ve been running with Lightweight, Steady Aim, and Marathon with it and it’s rather beastly.  I killed two guys with one shot last night and of course made a little movie of it.  In the same match I got two tomahawk kills, one for the final killcam, so this match made a pretty sweet little movie.  This is where I learned that I could only have 10 segments per movie!  I’d like to say this here:  Tomahawk >>>> Throwing Knife.  I say this because the throwing knife’s learning curve is extremely steep, and even though I’ve gotten proficient with it, the Tomahawk feels easy to start with.  The reticule it larger, and it lights up red when you’ll hit something.  I really do like it better.  After a few more matches I unlocked the Crossbow and decided to try it out.  My first crossbow shot has been my best.  It was on Cracked at the start of the round.  On Cracked, pretty much everyone rushes the middle and lobs grenades over.  I entered the round about 3 seconds after everyone else and saw a guy up high sniping.  I sneaked up and missed him with a Tomahawk, ran away, then realized I had the Crossbow.  I sneaked back over and hit him smack in the middle of his head.  He ran away and then the arrow exploded.  It was awesome, and also made for my best video yet.  From one angle you can see me sneaking over the rubble and shooting the arrow.  From another you can see it land in his head, and in yet another, you see him blowing up.  It was really awesome.  I hit another guy with the Crossbow but he didn’t die, so I finished him off with the Tomahawk.  Overall, I’m really starting to get the feel for this game.  I have all the maps pretty much memorized now and you can tell that the others playing also know them pretty well, so the competition is heating up.  I’m still finding bugs here and there, but don’t know who to talk to about them, so I’ll just keep writing this to release whenever it seems like a good time.

Day 4
I only put a few hours into the game last night.  I reached level 37 and played around more with the crossbow.  I’m finding it very easy to get some really impressive kills with the crossbow and tomahawk in this game.  I like how the crossbow sticks into the enemy and then about a second later it detonates.  I tried out a new shotgun, the H21 I think it’s called.  The only attachment for this weapon is to dual wield it, so I have been running with this, the crossbow, tomahawk, concussion (stun) grenades, and motion sensor (LOVE the motion sensor) with Lightweight, Steady Aim, and Marathon.  It’s not as much fun as unlimited sprint in MW2, but it’s better than I had originally thought, and I’ve been going very positive with this setup.  Another thing I like about this game is that when you hit the back button to look at the current game stats, it calculates out
KDR for you on the screen so you can always quickly tell who’s doing well, etc.  The people who are testing this game are all very nice, which is a change from the imminent slums that will appear when the game releases.

Day 5
Last night I spent some time in the theater with another player and we watched each other’s videos.  It was really cool and I look forward to creating and sharing videos when the game releases.  I was going to create an Infinity Ward emblem last night but decided against it.  I’m seeing more and more adult wacky emblems and they all make me smile.  I’m sticking with my “Rabbit on Shield” emblem for the time-being.  After looking through the theater, we started playing and actually played with a full team of people who were calling out enemy locations, and it felt good.  As far as weapons go, I used the MPL to get 75 kills in 40 minutes, a feat that I failed the previous night at 74 kills before the timer ran out.  I then failed a few other contracts because I set them up to contradict each other.  I’m learning that you shouldn’t just pick 3 trials to go after.  You should complement them with each other so you can work them down together.  For instance, set up a contract that states to win 2 TDM matches along with one that states to get 14 kills with an Assault Rifle in a single TDM match.  These two work well together.  Killing 5 people with the M72 LAW and 75 people with the MPL however, don’t work well together.  It’s doable, but could be difficult.

Day 6
The servers were only running Team Tactical last night, and honestly, I’m not convinced that games other than Team Deathmatch are properly balanced yet.  Summit has spawning problems throughout, and I believe that it will be very easy for a competent team to spawn trap on this map.  When you bring Capture the Flag (CTF) into play, things get a
little strange.  Spawning of both teams starts happening in the middle of the map and it starts to become a mess.  CTF scores differently than MW2.  Both rounds go to 3 captures and end.  The first team to get 3 captures wins, or if the time runs out, the team with the most captures.  When I played, we lost the first round 2-0, then won the second round 3-0, so we went to Overtime.  In MW2, overtime consisted of just getting a player to the opposite flag, but I believe that someone on our team actually captured a single flag.  I’m not positive about that, but it seemed a bit better than how MW2 handles it.  There will be many more tied games after 2 rounds though as your total number of captures doesn’t come into play.  I played a few rounds of Domination and Demolition, and a single round of Search and Destroy.  Before jumping on, I set up a few TDM-related
contracts which were all but useless when playing other game types.  I didn’t spend a whole lot of time on last night, and think I’m sitting at level 41.  I’d like to get to 50 by the end of Sunday, but I’m not sure how plausible that is.

END
Other than playing a beta build for a game that hasn’t been released yet, one of the best aspects of this experience has been playing with people who built the game or work closely with them, as well as sans annoying children who screen into the microphones whenever they feel it necessary.  This all ended on Day 7 when I noticed an influx of annoying people, but didn’t really know what was going on until later.  Supposedly, someone with the beta lent their profile to a hacker who then spread it out around the Internet.  I got into a match where people had unlimited ammo and it was quite annoying.  I left said match and searched again and got into a room with a few Treyarch developers as well as Community Manager Josh Olin.  I explained what I had just seen and Josh and I watched my video footage of the previous match, though the hackers with unlimited ammo were not present in it.  This was strange, and I really had wished that I could have proven to Josh of what I had just seen.  He took my name down and asked me a few questions as to where I got the code for the game, and then left.  He sounded stressed and I can see why.  I really hope that this will be a game with less hackers and cheaters than I’m used to with MW2, but I somewhat doubt that this will be possible until Microsoft updates the 360 itself.  The next morning I tried logging into the beta and was denied, and that’s where this story ends.  The World at War open beta two years ago dissuaded me from purchasing that game, but this Black Ops closed beta proved to me that Treyarch has created a quality piece of work that appears more balanced in terms of multiplayer than any other FPS game that I’ve ever played.  It looks like it will be a great game, though I doubt it will have the same impact on me as CoD4 did three years ago.

Bugs:

1.  When a care package lands over a fence but right next to a path, it is unreachable.  I landed one on the back side of Summit near where the gondolas come up, behind the middle building with all the computer equipment, and I stood there trying to grab it (it was RIGHT next to me) but couldn’t because it was on the other side of a 2 foot tall fence.  This may be by design, but I wanted to point it out.  In MW2, if a package fell on a roof, you could jump and lock in the grabbing process, and it was really cool.
2.  There is a spelling error in the word “Minimum” in the Clean House challenge.  It is spelled “Minimun”.
3.  Hit detection seems a bit off, but that may be due to lag.  I’m finding that many bullets don’t hit when I’m aimed right in, but sometimes they do when tracking somebody and it looks like I never hit them.  It’s different each game I play, so I blame lag for this.
4.  Audio during Final Killcam doesn’t seem to slow down along with the video.  You’ll see a slow motion final killcam, but the bullets sound like they are in normal speed.
[EDIT] – I only see this some of the time…sometimes it does seem to slow down with the video.
5.  This may have been a fluke, but I could have sworn that I saw the contents of a care package change while it was sitting on the ground.  It’s also possible that somebody dropped two of them and I saw it change when one of them was picked up. [EDIT] – I read in OXM that Hardline Pro allows you to do this.
6.  In the regional settings, there is a setting for “Local” and one for “Locale Only”.  I think that both of these should line up with each other, with or without the trailing ”e”.  For Us-based games, the trailing “e” should not be present.
7.  Red, explosive barrels that get a few bullets into them and light on fire will never explode on their own.  They will just stay lit until another bullet blows them up.
8.  I think I saw a Level 50 person (employee probably) underneath Summit on the second floor of the main building opposite the side with the gondolas.  I’m assuming this is a known bug and he was replicating it.
9.  Classified Face Paint can be purchased without unlocking earlier Face Paints.
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