Initial Impressions – DiRT3
by Jay on May.27, 2011, under Gaming, General
DiRT3 is made up of four different racing seasons, and after going through the first season, you open up a big parking lot full of jumps, poles, and sliding areas. This reminds me of the old(good) Tony Hawk games where you had a certain amount of time to complete multiple objectives, and you can replay it repeatedly. In DiRT3, there is no time limit, but this track has about 20 different objectives to complete. It’s very cool and supposedly you can play this mode with friends. I went online and played some rally races against human oponenents, which was fun and surprisingly void of lag. It plays very smoothly, and even though I didn’t win a single event, I had a blast playing.
This game features a way to record clips from races and upload them directly to youtube. It isn’t the best quality, maxing out at 480p, but it’s better than nothing. I tested it out on my very first race, and you can watch a short clip here. Overall, DiRT3 really does impress, and if you’re looking for a great all-around racing game, I don’t think you can top it right now. Even the sound and music choices are superb. Codemasters did a great job with this title.
Initial Impressions – Crysis 2
by Jay on Mar.24, 2011, under Gaming, General
I originally purchased Crysis 2 on PC, and let me tell you that it looks absolutely amazing on that platform. The next day I picked it up on 360 because of a few things. First off, on PC the game requires you to input a code every single time you want to play. It’s a bug and there has since been an update to fix this, so hopefully it will work the next time I try. The real problem I have with the PC version though is that I can’t figure out how to use the mouse and keyboard for controls successfully. I have a Razer Onza hopefully arriving sometime today, so that should fix this for me, but I’m just not good with this type of control mechanism. It’s a personal problem, not one that Crytek has anything to do with. They’ve done a great job.
I’ve played the first few chapters in the single player campaign on both PC and 360, and about 4 hours of multiplayer on the 360. It’s a solid, beautiful-looking (on both platforms) game that has a lot of depth. Upgrades are well thought-out, and the sound is engineered masterfully. The designers really seem to know what FPS gamers want. The melee system works well and isn’t too over or under powered, I can have my tactical button layout, and there seems to be little to no lag whatsoever, even though signal strengths vary. It’s all just really well-made, and I’m glad to play a game that feels this way. Crysis 2 is the first game of 2011 that I feel has a “Game of the Year” feel to it, and I’m not even a quarter of the way through its campaign. The multiplayer is customizeable like most FPS games that release these days, but it doesn’t overdo it in suplerfuous customizeable options such as how I want my face to be painted up. If you like the taste of first person shooters, do yourself a favor and eat this duckling up.
Initial Impressions – Homefront (Multiplayer)
by Jay on Mar.16, 2011, under Gaming, General
Multiplayer is fun if and when you can get into a lobby. I notice less lag than what I see in the Call of Duty games, possibly due to this game having dedicated servers, but I really don’t know. The problem however, is actually finding a room to play in with your friends. It works most of the time by yourself, but it crawls to a halt as soon as you add a friend to the room.
There are two game modes; one a Team Deathmatch mode, and the other a Domination type mode. There is a third mode that combines the two, and then there is Battle Commander mode, which is just an overlay on top of the first three. Confused yet? Battle Commander mode is actually pretty cool. If you are doing well with your killstreak, you become wanted, and you get a star. Keep going and you add more stars. It reminds me of the legal system implemented in the Grand Theft Auto series. Upon earning more stars, a few things happen. First, the enemy gets a yellow circle on the map showing your approximate location. Secondly, you get perks such as a tad bit more armor, or a sweeping UAV that shows enemy locations. It’s one of the nicer touches to the game in my opinion, though some of my friends abhor it. I also like how you have to buy your drones and vehicles each round with points that you’ve gathered. Some of the vehicles can also be upgraded, which is nice.
This morning I decided to start a list of issues that I’ve seen with this game in my ~5 hours of playing, most of which were spent sitting in a lobby that goes nowhere. These are all just observations where the game seems broken to me. Overall, when I am about to get into a match, I generally do have fun with it.
Issues:
- A quick read through the game manual revealed at least five grammar or sentence structure mistakes. I don’t know if it was proof-read or not.
- Hitting the Back button makes your character stop moving whatsoever. This is a huge hindrance. Hitting the Back button shows the room’s scoreboard, but you can only do it when you’re alive, and all of your movements stop while looking at it. You can’t check the score after you’ve been shot and killed. You have to respawn, then check the score while you’re completely vulnerable.
- Speaking of vulnerability, it seems that if you call in an airstrike, but someone kills you during it, you’ll lose your airstrike and die. I’ve had it happen to me twice already, once in an airstrike, and the other in an expensive helicopter. I was not pleased. The game should allow you to continue your airstrike or give it back to you.
- There is no Tactical button layout. This is just a personal one. I like clicking the right stick and crouching instead of knifing. I think it should be standard for shooters by now, but again this is just a personal complaint.
- Matchmaking is completely broken.
- Sniping is insanely overpowered. The handful of maps are mostly geared towards sniping, and the game makes it so easy that a lot of people snipe. You die in one or two shots from a sniper rifle. They have little to no sway, and you don’t have to hold down a button to hold your breath. It’s amazingly easy and annoying when you are up against a full team of snipers.
- Why do I have to confirm if I want to veto the map? Just let me veto it with a single button press.
- Parties don’t stay together when they back out. This kind of goes along with my matchmaking statement.
- When a room says 16/16, it is not Joinable.
- When I see that a friend is in a room with 22/24 players, I shouldn’t ever see the following message: “There are not enough available slots in this game session.”
- You have to hold the X button to enter a vehicle. The game just says “Hold to enter vehicle”
- Do I have to select my hard drive EVERY time I start the game? The answer should be no, but unfortunately, it isn’t.
I am giving this game a shot, but I don’t think it can hold up to the bigger FPS titles. I am really looking forward to seeing what Crysis 2 will bring to the table next week.
Initial Impressions – Bulletstorm
by Jay on Feb.23, 2011, under General
Initial Impressions – Dead Space 2
by Jay on Feb.10, 2011, under Gaming, General
Initial Impressions – Dead Space HD for iPad
by Jay on Feb.09, 2011, under Gaming, General
Initial Impressions – Crysis 2 (demo)
by Jay on Jan.26, 2011, under General
Initial Impressions – BulletStorm (demo)
by Jay on Jan.26, 2011, under Gaming, General
Initial Impressions – Assassin’s Creed: Brotherhood
by Jay on Nov.22, 2010, under Gaming, General
Like other multiplayer games, you rank up as you earn XP. XP is earned by making assassinations, but more is earned for doing so with style. Each time you rank up, you earn new abilities and custom classes, and these new abilities really help you get an edge over your foes. An example of an ability is to be able to change your character skin to another one, so when you are being pursued, you can round a corner, throw on a disguise, and be incognito for a few seconds. Another one is a smoke bomb, which can get you out of a difficult situation more quickly.
I’ve played two game types so far, and I think there are four total. Both of the gametypes I played were very similar, the only difference being one is free-for-all, and the other team-based. Here’s my best description of how the games play, though as I said earlier, it’s tough to describe in words. 8 human players start a match and choose what character skin they want, be it male or female, a nicely dressed Captain or a long-nosed Doctor, it doesn’t matter. They all play the same. The map is then populated with AI robots in these same skins and you’re set loose in it. You are given a single person to assassinate, and another human is given you to assassinate. You follow a compass of sorts around the map, looking for your target while trying to stay incognito in order to hide your location. Incognito is the important word here. You should be trying to blend in with the AI robots, especially those that resemble your character skin. The AI robots tend to just walk around, so if you see somebody climbing onto rooftops or sprinting around, you can tell that they are a human player, so that’s what you’re looking for. It’s very slow-paced, but when you get a kill and the target has no idea beforehand, it’s very satisfying. You get bonus points for staying hidden whilst killing, so running around to your target is generally not suggested. Once you kill someone, a new target is given. You can have up to four people vying for the same target or following you as a target, and it can get pretty crazy. The pacing is extremely slow as you’re trying to blend in with a crowd while looking all around for someone who’s not walking in the same pattern as everyone else. It’s a lot of fun and I hope to level up all the way, though I’m not sure how difficult that will be.
The multiplayer is by no means perfect. It would be nice to be able to customize your classes after ranking up without having to drop the whole party and go back to a menu. This effect is a double-edged sword. Not only is it aggravating to me, but when dropping me back to the menu, it breaks up the party which requires them to find another player. The fact that higher ranked people are effectively stronger than lower ranked people is a balancing issue that seems like it was an oversight in the design phase. I have little chance as a level 7 player to compete with a level 30 player, and this was proven a few times yesterday. An ability that you unlock at level 14, which allows you to morph NPCs around you into your character skin is extremely powerful, and I look forward to using that when given the chance.
Overall, I’m really liking ACB. I think that I’ll need sessions of a few hours with the single player in order to experience and enjoy it fully, and the multiplayer is nice if I’ve only got 20 minutes to invest. It isn’t perfect, but for a first shot at multiplayer with this franchise, I think that Ubisoft did a wonderful job with it. Overall, the game appears to be top-notch.
Impressions – First Strike
by Jay on Nov.08, 2010, under Gaming, General
First Strike consists of a non-level-capped beta version of what we’ll get to play on November 9th in the form of Black Ops. It consists of four maps that are named Cracked,Radiation, Launch, and Summit, my personal favorite. They all vary in size and amount of cover, and they are all artistically well-done. There don’t appear to be any tanks laying around ready for you to jump in, and I approve of this. That was another thing that turned me away from WaW. I want to run around and shoot other people, and that’s what I’ve been doing in this game. The scoring is identical to MW2 where TDM matches run up to 7500 points.
Okay, so what’s new? There is a new move so to say, and I’m not sure if WaW had this as well or if it’s new for Black Ops. If you are sprinting, and immediately hold crouch, you’ll dive into the prone position ready to shoot. I haven’t had much luck with this and would probably prefer just immediately being set into a prone position, but it is probably more realistic, and honestly, it’s really funny to watch people do this. The character almost leaps out and lunges forward into a prone position. Gameplay seems identical to the Call of Duty games that I know, though hit detection seemed a bit off. This may be because at most there were about 100 people playing worldwide, most probably not near me out in Massachusetts, and lag was definitely an issue at times. I did play around with the regional settings and had a much better experience when playing on the “Local Only” setting. This only worked however when many people were playing. When only around 30 people were playing, I never found a match. I have high hopes for this functionality when the game releases.
This game features a theater. Every match you play can be viewed from any aspect of it. I’ve saved a few matches locally, but this morning I went looking for a match from last night where I threw a grenade and had no idea where it went, but it killed someone, so I wanted to look at it, and I noticed that I had 87 matches saved, which I assume are all of them. I’m sure there will be a cutoff, but just know that if you forget to save a match to the theater immediately, you can go back and grab it at a later time. One match Saturday night was on Launch, and someone on my team let the dogs out, either via care package or killstreak reward. At the 4:30 mark on the countdown of game time, a huge rocket lifts off, and it’s quite amazing. I heard a dog yelp as this happened and mentioned something about the rocket killing a dog. Yesterday I was perusing the theater and found that I could search anybody’s videos in which I was in the match during, which is a REALLY cool feature. I found one by Mattks, a Treyarch employee, called “The life and death of Dog #4″ or something like that. I watched it and it was awesome. He had taken multiple clips of the dogs running around, killing enemies over and over again, and then finishing with the rocket killing the dog. I laughed really hard. I’m not sure if he realized that the dog got killed or if he heard me mention that I heard the dog’s last whelp or not, but either way, he made a really funny video out of that match!
Something that Infinity Ward (IW) took out of MW2 and I wish they hadn’t, was the coloring scheme used to identify people on your team. There are little messages on the bottom left of the screen that tells you who kills who as it happens. This is a great way to quickly tell how your team is doing. In CoD4 (and I assume WaW), your team is always silver in color and the enemy team gold. In MW2, IW changed it so that the color of your team was the color of these names, and it is extremely confusing this way. Sometimes your team names would be black, or red, or silver, or gold, and it changed each game depending on what team you were on. I liked the silver/gold color scheme of old, where I knew who was doing what on the battle field. I’m glad to see that Black Ops has this in place like I believe it should be.
The way you unlock and upgrade weapons is different, and maybe this should go into its own section to talk about customization. In this game, you gain XP by killing people on the other team, winning, and completing challenges. You also earn CoD points, and I’m honestly not sure how the scaling works. It seems like you get 1000 points every time you gain rank, but other than that, you just get some each game, or if you complete a contract, but I’ll talk about those below. Now what you do with these CoD points is anything from upgrading and customizing your weapons to creating your customized emblem. The range of emblem customization is enormous. I made a triangle out of three pieces of bacon, as well as an adult situation between a horse and a bunny rabbit. Nothing seems to be blocked in terms of customization. For some reason though, I couldn’t name my Assault Rifle class “Assault” because it was a banned term. I’ve only used two scopes in the game; a red dot scope and the “Reflex” scope, which gives it a small amount of zoom but keeps the scope tiny. It’s definitely my favorite so far. As you earn levels, you unlock new weapons, but still have to spend your CoD points on them, so it kind of detracts from trying out new ones. I liked having to use a weapon to unlock its attachments, but in Black Ops, you can fully deck out a weapon how you like upon unlocking it. This is good and bad really. It can be good for those who know the weapons, but it seems to take away a bit of the fun in using the weapons to unlock attachments and camo colors. For instance, instead of having to kill 25 enemies to unlock the red dot scope, you just buy it outright with your CoD points. The same goes for camo. All but one camo color are unlocked immediately upon being able to customize it, so having red camo on your gun doesn’t show that you’ve earned a lot of headshots with said weapon, something I always notice about other players. You can change up the crosshairs in the scope, and there are a lot of different options to play with. I tried a few and chose one that looks like a plus sign, so when I hit somebody, the X that pops up works well with the plus sign and makes an asterisk of sorts. I also made it green in color with a blue lens. I’m not sure why I want to change the lens color, but I guess it’s cool. You can also spend your CoD points to add your clan tag and emblem to your weapons. The emblem is cool to add to most guns, but the clan tag is barely visible as it’s kind of scratched into the gun. I am one level away from unlocking face paint, but I assume it will work just like everything else, where I just choose one, buy it, and it’s done.
Black Ops introduces Contracts into the game. This is a way to spend a few CoD points in order to possibly earn many back. These are timed challenges and if you don’t meet the requirements before the time runs out, then you lose your initial investment. I’ve completed 9 of these so far and haven’t let one expire. You can choose how difficult you want to make it for yourself, and the harder ones do return more in the end. I’ve done one that requires you to simply win 2 TDM games. I spent 50 CoD points and earned 250 out of it I think. I’ve also completed a few that require you to get 14 Assault Rifle kills in a single match, and get 5 Assault Rifle kills without dying.
Warlord will be the next Stopping Power. I’m just saying this now.
I’ve played a total of three Wager Matches. I don’t think that there is any XP involved in these matches, but I could be wrong. Everyone puts down 10 CoD points and the top three players take all the points. I played one called “Gun Game” where everyone starts with the same weapon, and upon killing someone, the weapon changes. After you go through 20 weapons, the game ends and whoever is in the top 3 is “in the money” and gets some CoD points. The other game was called “One in the Chamber” and everyone starts with a single bullet with low health. If you kill someone, you get an additional bullet and keep going. If you miss, then you have to make a melee kill or just die and respawn. I see this as a fun way to play with friends, but not much else really. Overall this is shaping up to be a great game, and one that I’m glad to say, after playing the beta, that I will be keeping my preorder and am looking forward to the release. I don’t know what it’s like to play Zombies, and wouldn’t be buying it for this mode anyways, but as far as multiplayer is concerned, it looks like a winner.
I made a few new classes last night. In MW2, my favorite weapon is the SPAS-12, and this game has one too, albeit a much different weapon. This SPAS-12 reminds me of the automatic shotgun in the 007 game that Treyarch developed, and it even has a silencer attachment, though I haven’t unlocked it yet. It has 8 rounds that fire and reload very similar to the Striker in MW2. I’ve been running with Lightweight, Steady Aim, and Marathon with it and it’s rather beastly. I killed two guys with one shot last night and of course made a little movie of it. In the same match I got two tomahawk kills, one for the final killcam, so this match made a pretty sweet little movie. This is where I learned that I could only have 10 segments per movie! I’d like to say this here: Tomahawk >>>> Throwing Knife. I say this because the throwing knife’s learning curve is extremely steep, and even though I’ve gotten proficient with it, the Tomahawk feels easy to start with. The reticule it larger, and it lights up red when you’ll hit something. I really do like it better. After a few more matches I unlocked the Crossbow and decided to try it out. My first crossbow shot has been my best. It was on Cracked at the start of the round. On Cracked, pretty much everyone rushes the middle and lobs grenades over. I entered the round about 3 seconds after everyone else and saw a guy up high sniping. I sneaked up and missed him with a Tomahawk, ran away, then realized I had the Crossbow. I sneaked back over and hit him smack in the middle of his head. He ran away and then the arrow exploded. It was awesome, and also made for my best video yet. From one angle you can see me sneaking over the rubble and shooting the arrow. From another you can see it land in his head, and in yet another, you see him blowing up. It was really awesome. I hit another guy with the Crossbow but he didn’t die, so I finished him off with the Tomahawk. Overall, I’m really starting to get the feel for this game. I have all the maps pretty much memorized now and you can tell that the others playing also know them pretty well, so the competition is heating up. I’m still finding bugs here and there, but don’t know who to talk to about them, so I’ll just keep writing this to release whenever it seems like a good time.
END
Other than playing a beta build for a game that hasn’t been released yet, one of the best aspects of this experience has been playing with people who built the game or work closely with them, as well as sans annoying children who screen into the microphones whenever they feel it necessary. This all ended on Day 7 when I noticed an influx of annoying people, but didn’t really know what was going on until later. Supposedly, someone with the beta lent their profile to a hacker who then spread it out around the Internet. I got into a match where people had unlimited ammo and it was quite annoying. I left said match and searched again and got into a room with a few Treyarch developers as well as Community Manager Josh Olin. I explained what I had just seen and Josh and I watched my video footage of the previous match, though the hackers with unlimited ammo were not present in it. This was strange, and I really had wished that I could have proven to Josh of what I had just seen. He took my name down and asked me a few questions as to where I got the code for the game, and then left. He sounded stressed and I can see why. I really hope that this will be a game with less hackers and cheaters than I’m used to with MW2, but I somewhat doubt that this will be possible until Microsoft updates the 360 itself. The next morning I tried logging into the beta and was denied, and that’s where this story ends. The World at War open beta two years ago dissuaded me from purchasing that game, but this Black Ops closed beta proved to me that Treyarch has created a quality piece of work that appears more balanced in terms of multiplayer than any other FPS game that I’ve ever played. It looks like it will be a great game, though I doubt it will have the same impact on me as CoD4 did three years ago.
Bugs: