Jay’s Internet Log

Archive for October, 2010

Initial Impressions – Rock Band 3

by on Oct.27, 2010, under Gaming, General

A few days ago I read a review saying that Rock Band 3 is the best rhythm game that’s ever been created.  After spending just about an hour with the game, I’m agreeing so far.  Sure, this basically looks a lot like the other games in the series, but Harmonix has tweaked many aspects of it, all for the better.  The only thing that’s gotten me upset is that I earned a 4 point achievement, and when I earn achievements that don’t end in 0 or 5, I get Incredible-Hulk-Angry.

Anyways, last night I installed three cymbals onto my Rock Band drums and booted the game up.  I tried for a little while to import all of my other Rock Band songs, but couldn’t get it to work, so I’m still puzzled as to how to do that.  I went into a freeform drum room to make sure that the cymbals worked and was pleasantly surprised when not only did they work, but now it seems like I’ve got a fairly full drumset here.   rb3_drums The 4 original pads and kick pedal all play different drum sounds, and each of the cymbals plays a different sound as well.  It’s quite impressive.  I played through the first setlist consisting of 6 songs, then Llama once, all on Pro mode Medium.  When playing Pro mode, in addition to hitting the notes as they come down the course, you have to hit the correct cymbals as well, which has made Medium level drums fun again for me.  It really takes a lot more attention to play this way and with the exception of Llama, I played all real easy songs.

I tried uploading a video but was getting an error, so I’ll try again tonight.  That’s all I really have to say about the game right now since I’ve only put about an hour into it and half that time was creating Sir Awesome again.  It would be nice if Harmonix allowed you to bring over avatars from their previous games so I don’t have to do it each time, but it’s not a huge deal.  I look forward to putting a few hours into it tonight, and eventually with friends, as this game is full of win.

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Initial Impressions – Fallout: New Vegas

by on Oct.20, 2010, under Gaming, General

Fallout 3 was a game that originally I was not ever planning to play, but in the end I put over 120 hours into it and fully enjoyed pretty much 100% of the game and all five of its DLC releases.  The next installment in the series is something that I’ve been looking forward to since it was announced.  Between last night and this morning, I’ve logged about 4.5 hours into the game, and these are my impressions.

In New Vegas your character is a courier who was transporting a large platinum poker chip somewhere when you got shot in the head, survived, and wake up in a doctor’s office.  When my character woke up, I modeled and named her after my wife, then spent a good hour figuring out what initial statistics to give her.  I then started my adventure.

I immediately noticed a few issues with the game that I need to point out.  The x-axis sensitivity is slower than the y-axis sensitivity when they are set equally.  I’ve noticed constant stuttering in movement, possibly because the graphics have been upped to 1080p from Fallout 3′s native 720p resolution.  The very first mission is a tutorial of sorts where you have to go and shoot a few geckos.  I shot two of them but was being attacked by a third, completely invisible one.  It had never rendered.  A dog who was with us ended up killing that gecko.  I kept wandering around this early town and got a mission where I had to get 3 people to join a cause, but my skills are all too low to convince any of these people, so I left that quest for later.  I headed off on the main mission line and came to an old town called Primm, where I got my butt kicked over and over again.  I kept reloading my save and walked around the outside of this town to find out I could not enter that way.  When returning to the front gate area, two enemies were stuck half in walls, but it made it easy to shoot them.  I then was able to make my way into town slowly.  I’ve got to say though, that so far, this has been a difficult game.  Another glitch I found was when I walked into a casino in Primm, a character could only be seen from the waist down, stuck in a ceiling.  I walked in the room, looked up at his feet, and was able to talk to him.  I think this game needs a patch, but I’ve also read of other people having no issues at all, so I’m at a loss as to what’s going on.  Even with these issues, I can’t put the game down.  Just like Fallout 3, it’s sucking me in.

I’m playing the game in hardcore mode.  In this mode, health items don’t heal immediately, but over time.  Ammo has weight to it.  Also, you need to carefully monitor sleep deprivation, hunger, and thirst.  I haven’t had too much problem with any of this so far, and it seems just a bit more tedious than non-hardcore mode, and I like it.  I really need to find a safehouse though in order to drop some of my load there as I’ve become overloaded with stuff already.  I also need to find out how to make more powerful ammo, as I have a lot of ammo but am very weak.  There is a card game called Caravan, that I’m completely horrible at and need to figure out how to play well.

Overall, I think this will be a great game.  It’s a bit on the dark side, but most games seem to be when I first start them.  I’m not sure that the story is going to be as extraordinary as Fallout 3 was, as in that game, you start out by being born, and it doesn’t get much cooler than that.  Right now I’m just trying to find out who shot me, not search for my missing father who disappeared and holds a big secret.  I’m looking forward to putting many more hours into this, and hope that the game smooths out a bit.  Even with all the little glitches and annoyances that I’ve come across, before I knew it last night, it was past my bedtime and I didn’t want to stop.  I then woke up at 5AM and put in another hour this morning!
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Initial Impressions – Castlevania: Lords of Shadow

by on Oct.06, 2010, under Gaming, General

Everywhere I go to read about this game I see a mixed bag of opinions.  On one hand, the game is too difficult to figure out or is a clone of another style of game.  On the other hand it’s a beautiful piece of art, feels like classic Castlevania using today’s technology, and sucks you in to the point where you don’t want to put it down.  Luckily, I fit into the latter group after playing for about three hours last night, though I can definitely see what people are saying who are in the former…somewhat.

I say somewhat because I’ve never played the game that people are comparing this to (God of War).  In terms of gameplay, The most similar game that I’ve played is Star Wars: The Force Unleashed.  Also, as a side, if we’re comparing games, shouldn’t we all be comparing all platforming games to Pitfall and Super Mario Bros.?  Games are going to continually take ideas from other successful games.  Activision pays a certain developer to basically copy another developer’s ideas every few years and it makes them a LOT of money, though it goes almost unnoticed among reviewers and many fans.  It’s part of the industry and it isn’t going to stop.  When I read about people knocking this Castlevania game because it’s too similar to God of War, I just stop reading because they should be reviewing this game in a sterile environment and for what it is.  Okay, on to the game at hand.

To begin with, my Castlevania experience began when I was 12 years old and my neighbor showed me his new Nintendo Entertainment System.  We played the original Castlevania on it and eventually beat it; a task that I doubt I’d be able to easily accomplish today.  Since then, I’ve played all but about 4 titles in the series on most every platform, my favorites being the Nintendo DS titles.  I did play Castlevania 64 until I got to a part that I couldn’t get past in a clocktower of sorts.  The jumping mechanic in that game was atrocious.

I played the demo for Lords of Shadow Monday evening and was very impressed with the presentation set forth, the voice acting (though at times it definitely feels read and can be a tad long), the graphics, as well as the gameplay.  The demo consists of the first two levels of the first chapter of the game, and admittedly, I had some problems with getting the combat down.  I died a few times but when Gabriel, the main character, flew over a bridge that wasn’t really there at the end of the demo, I took a deep breath and knew that this was going to be a great ride.

Last night when I arrived home from work, the Limited Edition of Lords of Shadow was waiting for me.  I opened up the box and started installing the discs one after the other.  I always suggest that you do this with every current title that you play.  Not only does it make the game run more efficiently, it reduces heat and prolongs the life of your 360.  I took a quick glance at the art book and CD, but these won’t really be looked at more until the game has been completed once.  The packaging is nice, but I would have preferred a metal tin case.  I love those metal tin cases!

Upon starting the game and realizing that I had just played these levels the night before, I fared much better and got through the entire demo section unscathed.  I bought a few new attack moves, and really started to understand the attack methodology.  When done correctly, the battle mechanic is extremely satisfying.  I decided to stop buying new moves to see how far I could get with just a few basic ones, and I got about 6 levels further before stopping for the night.  Now I’ve got a lot of credits to spend on some moves tonight.

Graphically I believe this to be the nicest looking game I’ve seen on the 360 and I don’t really foresee better graphics coming to this platform without serious performance degradation.  The only clipping or stuttering I saw was at the head end of a few cutscenes, and even then, only for about a half second.  During gameplay I saw no slowdown whatsoever.

The game is divided up into 12 chapters made up out of about 50 levels.  Chapter 1 had 5 levels, and Chapter 2 appears to have more like 10 levels.  When starting the game, you can replay any level you want from a menu and choose difficulty.  This is similar to how Resident Evil 5 was set up, and I wholeheartedly approve.  This will make it easier to play through harder difficulties with all of my upgraded weaponry and moves.  Also, each level upon completion grants you a challenge in order to add re-playability and counts towards achieving 100% in the game.

One particular boss fight actually required me to grapple onto and climb his enormous body.  The game doesn’t really tell you what to do at first, and I died a few times figuring it out.  You have to destroy 4 orbs on his body, but after you destroy the second one, the game saves so you don’t have to repeat the first two again when you inevitably die.  At the end of the fight, I was climbing this thing very efficiently and eventually downing it felt really good.

Here are a few negative aspects that I’ve encountered with this game, because even though I think it’s very well made, it isn’t perfect.  It may be just because I’m still early in the game, but it sure does seem to pause an awful lot to instruct you on what to do when new items are available, but like I mentioned above, when a new, huge boss is introduced, the game decides to let you guess what to do while he punches the ice repeatedly (That’s a hint to this boss!). I’ve gotten lost a few times.  Sometimes the path will fork and you won’t know where to go.  Luckily, each time I’ve come across this, the paths merge together to a common goal.  The levels are all very short in length, possibly due to the high amount of graphics that need to be loaded.  When a new level starts, Captain Picard (Sir Patrick Stewart will always be Captain Picard to me) talks for about a minute while the level loads.  This is a nice touch but it tends to drag on at times.  I’m still engulfed in it because I’m trying to figure out this story.  At the end of each level, it always tells me that new moves are available, even when they aren’t.  When you grab an enemy, a large circle closes in on a smaller one, and when it gets inside, you’re supposed to hit a button.  Many times I’m hitting it too early, but that’s not the game’s fault.  Maybe on harder difficulties these circles are a bit faster, which is where I think they should be.  The last little bit of frustration that I’ve had is that sometimes the game will want you to jump to a ledge, but I jump almost to it and drop to my death.  This isn’t so bad though since the game autosaves frequently and I just start over again right from that ledge.  Even when you fall in battle and have to go through it again, the credits that you earn are saved so you essentially are earning them again on top of what you already earned.

Overall, I’m loving this game so far.  Sure it borrows methodology from other games, but very few don’t these days.  Even Batman: Arkham Asylum last year borrowed from games such as Splinter Cell, but for some reason it wasn’t publically knocked for that.  Some reviewers seem to be making up excuses for not liking this game and I’m not sure why.  Most of them say that it’s too similar to other games, but maybe they don’t realize that not everybody has played those games.  They should really be reviewing this game for what it is, and not what it borrows from others.  This game has a great Castlevania feel to it.  Also, when someone says that this game drops in framerate, I have to disagree.  It runs perfectly on my old 360, so it should on yours too.  The game is fun and very well put together, and I applaud Mercury Steam for their effort.  I look forward to finishing this and playing it again!

[EDIT] – I forgot to mention the music.  The music is amazing.

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Gaming Season

by on Oct.04, 2010, under Gaming, General

This week marks the beginning of my Fall gaming season with the release of Castlevania: Lords of Shadow.  Here’s a list of upcoming new games I’ll be playing through the end of the year:

Preordered
November 4th – Kinect Adventures
November 4th – Dance Central
November 9th – Call of Duty: Black Ops

Most Likely to be played
October 19th – DJ Hero 2
November 16th – Assassin’s Creed: Brotherhood

Possible Additions
November 21st – Donkey Kong Country Returns
November 30th – Disney Epic Mickey
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